25.04.2013 Views

SRSLY PHENOMENAL: AN INVESTIGATION INTO THE APPEAL OF LOLCATS

SRSLY PHENOMENAL: AN INVESTIGATION INTO THE APPEAL OF LOLCATS

SRSLY PHENOMENAL: AN INVESTIGATION INTO THE APPEAL OF LOLCATS

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>SRSLY</strong> <strong>PHENOMENAL</strong>:<br />

<strong>AN</strong> <strong>INVESTIGATION</strong> <strong>INTO</strong> <strong>THE</strong><br />

<strong>APPEAL</strong> <strong>OF</strong> <strong>LOLCATS</strong><br />

Candidate No. 31304<br />

Advisor: Dr. Alison Powell<br />

Dissertation (MC499) submitted to the Department of Media and Communications,<br />

London School of Economics and Political Science, in partial fulfillment of the requirements<br />

for the MSc in Media and Communications<br />

August, 2011<br />

1


ACKNOWLEDGMENTS<br />

LOLCats wouldn’t be what they are without a ton of people contributing their time, creativity,<br />

and enthusiasm. The same goes for this paper, and I’d like to acknowledge a few individuals<br />

specifically.<br />

First, I want to thank the 36 insightful, articulate, funny, and generous participants in my focus<br />

groups. You guys make me want to do focus group research for ever.<br />

Second, I’d like to thank Dr. Powell for her guidance and patience, and Drs. Banaji, Helsper,<br />

and Livingstone for their insight.<br />

Third, I’d like to thank Cole Stryker for sending me his unpublished work and giving me the<br />

proud distinction of being the first person to cite what will likely be a staple of Internet culture<br />

literature.<br />

Fourth, I’d like to thank BC, LG, LM, AS, and JT for helping to make this year one of the most<br />

fulfilling of my life, and for supporting me when times were tough. The Bear loves you.<br />

Fifth, I’d like to thank my Dad for his love, support, and Facebook messages.<br />

Finally, I need to thank DB, without whom this dissertation would not have happened. Thank<br />

you for calming me down, pumping me up, keeping me grounded, and inspiring me to new<br />

heights. I am so grateful for you, my Gallant Sir. Smoosh.<br />

2


TABLE <strong>OF</strong> CONTENTS<br />

ACKNOWLEDGMENTS ................................................................................................2<br />

GLOSSARY.......................................................................................................................5<br />

ABSTRACT .......................................................................................................................7<br />

INTRODUCTION ...........................................................................................................7<br />

<strong>THE</strong>ORETICAL CHAPTER ......................................................................................... 10<br />

Part I: The Context of LOLCats ........................................................................................10<br />

Web 2.0 and The Rise of Participatory Culture.......................................................................................................... 10<br />

The Appeal of User-Generated Content........................................................................................................................ 11<br />

Vernacular Creativity and the Production of the Everyday................................................................................... 12<br />

LOLCats and The Memesphere........................................................................................................................................... 13<br />

Part II: The Textual Elements of LOLCats .......................................................................14<br />

The LOLCat Genre...................................................................................................................................................................... 14<br />

Humor & LOLCats....................................................................................................................................................................... 15<br />

RESEARCH STATEMENT ........................................................................................... 17<br />

METHODOLOGY ........................................................................................................ 18<br />

Preface................................................................................................................................................................................................. 18<br />

Overview............................................................................................................................................................................................ 18<br />

Research Strategy.......................................................................................................................................................................... 19<br />

Participant Selection: Face to Face Groups.................................................................................................................... 19<br />

Discussion Guide........................................................................................................................................................................... 20<br />

Stimulus Selection ......................................................................................................................................................................... 21<br />

Summary of Procedures: Face to Face Groups ........................................................................................................... 21<br />

Online Focus Groups: Rationale and Selection............................................................................................................ 22<br />

Methodological Considerations: Online Focus Groups .......................................................................................... 22<br />

Google Hangouts As A Focus Group Tool................................................................................................................... 23<br />

Summary of Procedures: Online Focus Groups.......................................................................................................... 23<br />

Thematic Analysis.......................................................................................................................................................................... 24<br />

RESULTS........................................................................................................................ 24<br />

The Three LOLCat User Constituencies ..........................................................................25<br />

Cheezfrenz ........................................................................................................................................................................................ 25<br />

MemeGeeks ..................................................................................................................................................................................... 26<br />

Casual Users..................................................................................................................................................................................... 26<br />

The LOLCat Genre ...............................................................................................................26<br />

Humor & LOLCats ................................................................................................................28<br />

“It’s like your sad relative, isn’t it?”: The Appeal of Anthropomorphic Humor......................................... 29<br />

“Memes are jokes your friends don’t get”: The Role of In-Jokes ...................................................................... 30<br />

“They would like that”: Connection Through Creation and Sharing ..........................34<br />

LOLCats as Emotional Outlet ............................................................................................................................................... 34<br />

Altruism in Creation and Sharing ......................................................................................................................................... 36<br />

DISCUSSION ................................................................................................................ 37<br />

CONCLUSION ............................................................................................................. 39<br />

Final words: A note on the value of LOLCats ............................................................................................................. 40<br />

REFERENCES ................................................................................................................ 42<br />

APPENDIX A: FOCUS GROUP DISCUSSION GUIDES ...................................... 47<br />

3


APPENDIX B: PARTICIP<strong>AN</strong>T INFORMATION SHEET ........................................ 49<br />

APPENDIX C: PARTICIP<strong>AN</strong>T CONSENT FORM ................................................. 50<br />

APPENDIX D: PARTICIP<strong>AN</strong>T QUESTIONNAIRE ................................................ 51<br />

APPENDIX F: PARTICIP<strong>AN</strong>T INFORMATION ...................................................... 52<br />

APPENDIX G: FOCUS GROUP STIMULUS ........................................................... 53<br />

APPENDIX H: SAMPLE TR<strong>AN</strong>SCRIPT .................................................................... 56<br />

APPENDIX I: ICHC HALL <strong>OF</strong> FAME GENERAL <strong>THE</strong>MES................................... 92<br />

APPENDIX J: FINAL CODING FRAME ................................................................... 93<br />

APPENDIX K: CHEEZBURGER FIELD DAY ........................................................... 94<br />

APPENDIX L: ADVICE <strong>AN</strong>IMAL MEMES ................................................................ 95<br />

APPENDIX M: MEME REFERENCES......................................................................... 96<br />

APPENDIX N: <strong>LOLCATS</strong> REFERENCED IN BODY TEXT .................................. 97<br />

APPENDIX O: LOLCAT VS. MEMES ....................................................................... 98<br />

4


GLOSSARY<br />

4Chan: 4Chan, particularly the /b/ board, is a website (imageboard) credited with creating<br />

LOLCats. It is also the home hub of hacktivist group Anonymous. See Stryker, 2011 and<br />

Bernstein et al., 2011 for further information.<br />

Advice Animals: A series of image macros that follow certain tropes and themes. See<br />

Appendix L for examples.<br />

Animated gif: A series of gif (Graphics Interchange Format) images which are linked<br />

together to make simple animations that run on a loop.<br />

Ceiling Cat: Ceiling Cat refers to an image of a cat peeking through a hole in a ceiling.<br />

Ceiling Cat became a reference to God after its use in the LOLCat Bible Translation Project.<br />

Cheez Town Cryer: A blog that serves as a social and informational hub for the<br />

commenter community on ICanHasCheezburger.com<br />

Chuck Norris Facts: A meme that parodies the tough image of Chuck Norris. A sample<br />

Chuck Norris Fact is “Chuck Norris’s tears cure cancer. Too bad he has never cried”.<br />

Colbert SuperPAC: A political fundraising organization started by satirical pundit Stephen<br />

Colbert. SuperPACs are organizations that can raise unlimited funds for American political<br />

candidates.<br />

Demotivator/Demotivational Poster: A genre of image macro which parodies the<br />

Motivational Posters found frequently in schools and offices, especially those from the 1970s<br />

and 80s.<br />

FAILBlog: FAILBlog features pictures of people and animals ‘failing’, or committing idiotic and<br />

occasionally self-injurious acts. Although FAIL as a genre exists outside of FAILBlog, it is the<br />

most well-known repository of FAIL images. Like I Can Has Cheezburger, FAILBlog is in the<br />

Cheezburger Networks portfolio.<br />

I Can Has Cheezburger: The website that popularized LOLCats . Founded in 2006, it<br />

originally featured a single grey cat with the supertitle, “I C<strong>AN</strong> HAS CHEEZBURGER?”. It now<br />

receives approximately 3 million unique visits a month.<br />

5


Image macro: An image macro is an image with text superimposed upon it. Image macros<br />

tend to be humorous in nature. LOLCats are an example of an image macro.<br />

Leetspeak (1337 5pe4k): A numeric replacement language with roots in the hacking and<br />

gaming communities. See Blashki and Nichol, 2005 for a full explanation.<br />

Lol/lols: A generic term which refers to a LOLCat or other image macro<br />

LOLCat Bible Translation Project: A wiki established to translate the entire Bible into<br />

Lolspeak.<br />

Lolspeak: Lolspeak is the lingua franca of the LOLCat world. Its exact origins are unknown,<br />

but it appears to incorporate elements of Motherese (baby talk), AOL Chat Speak (“BRB”,<br />

“LOL”) and Leetspeak.<br />

n00b: Leetspeak for “newbie”, or novice.<br />

Reddit: Reddit is a content aggregation site that consists of user-generated news links that<br />

are up-or-downvoted by the community members, or ‘Redditors’.<br />

Rickrolling: A prank which consists of sending an unidentified link to a friend that leads to a<br />

music video of Rick Astley’s “Never Gonna Give You Up”.<br />

Tumblr: A microblogging platform that allows users to post text, images, links, chat, audio,<br />

and video content in a pre-formatted template. Tumblr is also a social networking site that<br />

consists of nodes of ‘Tumblrs’ who ‘follow’ each other (similar to Twitter).<br />

6


ABSTRACT<br />

LOLCats are pictures of cats with misspelled captions that have become a genuine cultural<br />

phenomenon. LOLCats are often considered to be the archetypal Internet meme, a piece of often<br />

entertaining cultural currency that spreads rapidly through social networks and media platforms.<br />

However, unlike most Internet memes whose potency tends to wane after a short period of time,<br />

LOLCats have remained relevant and popular for the better half of a decade, inspiring a devoted<br />

following. Despite their position as a hallmark of participatory culture, LOLCats—and Internet<br />

memes in general— have been largely ignored in academia. This study sought to address this<br />

shortcoming through an exploratory, audience-oriented examination of LOLCats’ appeal. In light of<br />

the user-generated and social nature of the LOLCat phenomenon, focus groups were conducted to<br />

investigate the ways in which the textual and social aspects of LOLCats contribute to their allure.<br />

The research revealed that the LOLCat audience is comprised of three separate groups that<br />

interact with and appreciate LOLCats for different reasons. The study also confirmed that LOLCats<br />

are operating as a genre, and that the appropriate execution of that genre is central to their<br />

enjoyment. Furthermore, it became evident that for most participants, LOLCats’ appeal rests in the<br />

intersection of the textual and the social, as exemplified by the use of textual and generic elements<br />

such as Lolspeak to perform social functions like establishing in-group boundaries. Additionally,<br />

despite the fact that LOLCats are a form of publicly circulated UGC, these groups revealed that<br />

many LOLCats are created or shared for the purpose of interpersonal communication and<br />

emotional expression. Ultimately, LOLCats are funny pictures of cats; however, the ways in which<br />

they traffic in fundamental human needs like belonging and emotional expression are no laughing<br />

matter.<br />

INTRODUCTION<br />

The rise of ‘Web 2.0’ (O’Reilly, 2007) has changed the way that people interact with the<br />

world and with each other. Developments in ICT have enabled changes in commerce, politics,<br />

and interpersonal communication. Widespread consumption and creation of user-generated<br />

content (UGC) has ushered us into an era of participatory culture, breaking down the barriers<br />

between producer and consumer (Bruns, 2007), and allowing us to “take media into our own<br />

7


hands” (Jenkins et al., 2009: 29). This has contributed to the election of the first African-<br />

American President (Painter, 2009), and provided new tools for fighting governmental<br />

corruption (Shirky, 2010a). It has also given us Peanut Butter Jelly Time 1 .<br />

Peanut Butter Jelly Time is an Internet meme, a piece of “cultural currency” that drives<br />

audiences to “share, participate, augment, parody and otherwise own it” (Stryker, 2011: 17).<br />

Once the exclusive province of message boards and other ‘computer geek’ hangouts, Internet<br />

memes have exploded into mainstream culture, becoming “as important to the American<br />

consciousness at this point as Hollywood movies” (Grigoriadis, 2011, n.d.). Advertisements<br />

emulate them 2 , political campaigns incorporate them 3 , and popular TV shows reference them 4 ,<br />

all in an attempt to capture some of the magic.<br />

However, while user-generated content and participatory culture have been widely covered in<br />

academic literature, Internet memes themselves have been largely overlooked, a fact which is<br />

“sobering” given the public’s interest in them (Bauckhage, 2011). Even within the study of<br />

internet memes, academic interest has focused primarily on their spread and distribution<br />

(Bauckhage, 2011; Shifman & Thelwall, 2009); while there has been some examination of ‘viral<br />

video’ (Burgess, 2008), there has been no investigation into why specific internet memes<br />

resonate with online audiences, despite the fact that they operate “at the intersection of<br />

Internet, society, and culture” (Erlich, 2011, n.d).<br />

While Internet memes are notoriously ephemeral (Bauckhage, 2011; Bernstein et al., 2011),<br />

one meme has managed to remain culturally relevant for years, crossing over into mainstream<br />

audiences: The LOLCat. LOLCats (or ‘cat macros’) are, at their simplest, pictures of cats with<br />

misspelled captions on them, but they have sparked an enormous cultural reaction and<br />

become the most recognizable example of “internet‐borne cultural iconography” (Stryker,<br />

2011: 21). Named “the cutest distraction of the decade” (Entertainment Weekly, 2009: n.d.), I<br />

Can Has Cheezburger (ICHC), the site which popularized the images, received approximately<br />

1 See Appendix M.<br />

2 This refers to Burger King’s Subservient Chicken, one of the most famous ‘viral’ ad campaigns. See Appendix M.<br />

3 In 2008, Gov. Mike Huckabee used Chuck Norris in his campaign ads, riffing on the ‘Chuck Norris Facts’ meme.<br />

See Glossary.<br />

4 In 2011, Stephen Colbert used Lolspeak to announce the approval of his SuperPAC. See Glossary; Appendix M.<br />

8


37 million unique hits in the last 12 months (Quantcast, 2011). Based off the popularity of<br />

ICHC (as well as the other meme-oriented sites in its portfolio), Cheezburger Networks<br />

received $30 million in venture funding in January 2011 (Erlich, 2011). LOLCats have spawned<br />

two best-selling books (Nakagawa, 2008; Pet Holdings, 2009), a Bible translation (Grondin,<br />

2010), an art show (Rountree, 2008), and an Off-Broadway musical (Pomranz & Steinberg,<br />

2009). LOLCats have also inspired the development of a massive international community; in<br />

July 2011, thousands of Cheezburger devotees converged upon Safeco Field in Seattle for<br />

Cheezburger Field Day 5 , “a celebration of all things awesome about the internet” (I Can Has<br />

Cheezburger, 2011: n.d.).<br />

Despite their evident impact, LOLCats have been essentially ignored in the academic<br />

literature. When they are mentioned, the comments have been either indifferent (Burgess,<br />

2008; Jenkins et al., 2009) or blatantly derogatory; one web scholar dismissed them as “the<br />

stupidest possible creative act” (Shirky, 2010a). While it’s true that LOLCat images are simple<br />

and arguably even silly, they are just as much a part of the “peer-to-peer cultural production”<br />

landscape (Benkler in Boyle, 2001:14) as the YouTube videos and blogs that have been<br />

exalted and heralded as breaking down the barriers between the consumer/producer<br />

relationship and turning audiences into “produsers” (Bruns, 2007). Online content is playing an<br />

increasingly important role in social, political, and cultural agenda-setting (Hargittai & Walejko,<br />

2008: 253), and, as this paper will show, LOLCats are a key example of the types of content<br />

that are changing the way people engage in cultural participation, creative engagement,<br />

community interaction, and identity construction.<br />

This study is an investigation, ultimately, into why people like LOLCats. While most memes<br />

have a shelf life of a few days to a few weeks (Bauckhage, 2011), LOLCats have managed to<br />

remain popular and relevant for the better half of a decade. If the ‘right question’ is, ‘What are<br />

the interesting memes?’ (Brodie 2009: 4), the other right question must be, “why?”<br />

Why is it that LOLCats resonate with online audiences? While this paper examines the<br />

LOLCat’s appeal, it also examines the larger context of the digital cultural practices that<br />

5 See Appendix K.<br />

9


surround it. Burgess, Foth, and Klaebe (2006) note that gauging the cultural impact of the<br />

“collaborative communities” engaging in “unconventional expressions of participatory culture”<br />

is a challenge for today’s media scholars (5); in studying one such “unconventional expression”,<br />

this study aims to understand—on a small scale—some of that cultural impact.<br />

<strong>THE</strong>ORETICAL CHAPTER<br />

While LOLCats is an enormously popular phenomenon, it has yet to be studied in any depth.<br />

In academic literature, LOLCats have been mentioned in the context of other topics such as<br />

participatory culture (Shirky, 2010b; Jenkins et al., 2009) and 4Chan (Bernstein et al., 2011),<br />

but thus far no attempts have been made to understand the phenomena in and of itself: the<br />

sole academic article published specifically about LOLCats focused on the similarities in visual<br />

practice between LOLCats and silent-film intertitles (Brubaker, 2008).<br />

There has been, however, a great deal of literature written about the socio-technical context<br />

that gave rise to LOLCats, as well as theories that explore the appeal inherent in their textual<br />

elements. This chapter will selectively review both areas of literature with the intent of<br />

examining how it may—or may not—help understand the appeal of LOLCats. The first half of<br />

this chapter will focus on the context of LOLCats, particularly the literature on user-generated<br />

content, participatory culture, and Internet memes. The second half will provide a concise<br />

overview of existing work that pertains to LOLCats’ textual features, specifically in the areas of<br />

genre and humor.<br />

Part I: The Context of LOLCats<br />

Web 2.0 and The Rise of Participatory Culture<br />

The participatory culture that enabled the development and proliferation of LOLCats<br />

emerged from what is popularly known as ‘Web 2.0’. Web 2.0 is a contested term (O’Reilly,<br />

2007) whose definitions range from a shift in business models (Burgess, Foth, & Klaebe, 2006)<br />

to a metaphor for collaboration in service of the greater good (Gauntlett, 2011). However,<br />

the fundamental shift which underlies most conceptualizations of Web 2.0 lay in the<br />

proliferation of platforms which, combined with the ‘increased availability and power of digital<br />

10


technologies’ (Burgess, 2006: 1), enabled lay users to easily create and distribute their own<br />

content on a massive scale.<br />

This explosion of user-generated content, for many academics and critics, heralded a new era<br />

in which the traditional boundaries between media consumers and producers were severely<br />

blurred, if not eradicated (Bruns, 2007; Couldry, 2003; Lievrouw & Livingstone, 2002).<br />

Conceptualizations of the ‘active audience’ evolved from a theoretical argument concerning<br />

textual interpretation to a literal portrayal of the behavior that was taking place on a<br />

widespread basis (Burgess, 2006: 2). The attendant new paradigm, labeled ‘participatory<br />

culture’, has allowed consumers to “take media in their own hands” and not only choose from<br />

existing options, but respond to those options, directly or indirectly, through their own<br />

creative endeavors (Jenkins et al., 2009: 4). This evolution of the “audience” into the<br />

“produser” (Bruns, 2007) has not only affected the way users interact with media, but as this<br />

study will show, the ways in which it appeals to them as well.<br />

The Appeal of User-Generated Content<br />

Once it became clear that user-generated content (UGC) was resonating deeply with<br />

audiences, many scholars began to investigate the roots of its appeal. In a theoretical review of<br />

the early empirical literature on UGC engagement, Shao (2008) concluded that consumption,<br />

participation and creation behaviors derive from disparate motivations: consumption is driven<br />

by information and entertainment needs, participation is encouraged by social interaction<br />

needs, and creation is motivated by the desire for self-expression and recognition. More<br />

recent empirical studies have confirmed Shao’s conclusions: Leung (2009) similarly found that<br />

entertainment, socialization, and recognition were the main drivers for online content<br />

generation; additionally, Schaedel & Clement (2010) found that entertainment, socialization<br />

and social identity drove involvement in UGC-based communities, while desire for recognition<br />

resulted in a greater amount of time spent engaging in creative activities.<br />

While these studies are an excellent starting point for an investigation into the overarching<br />

appeal of user-generated content, they do not differentiate sufficiently between the various<br />

content forms that fall under what is ultimately an umbrella categorization (Leung, 2009:<br />

1345). While blogs, YouTube videos and Wikipedia entries all fall under the auspices of UGC,<br />

there are not only significant differences in the nature of those content types, but also within<br />

11


those content categories themselves (see boyd 2006 for an example of this argument<br />

regarding blogs). Consequently, a gratification that may be intimately tied up in the appeal of<br />

one type of user-generated content may be inapplicable to another; the issue of recognition is<br />

a key example of this. While recognition may be a key driver for users creating content for<br />

sites/platforms such as YouTube, it wouldn’t apply for a site like Wikipedia where recognition<br />

consists of “having your username listed somewhere in an article’s history logs” (Gauntlett,<br />

2011: 7). This point is particularly salient for content like LOLCats where value can’t be<br />

attributed to a single author, usually because there isn’t one (Burgess, 2008).<br />

Vernacular Creativity and the Production of the Everyday<br />

In The Collective Intelligence Genome, Malone, Laubacher & Dellarocas (2010) reduce the<br />

question of creative motivation to the triad of “love, glory, or money”; absent recognition or<br />

financial remuneration, they argue, people engage in creative pursuits because they love it. In<br />

his 2011 book, Making is Connecting, David Gauntlett echoes this assertion. Departing from<br />

Csíkszentmihályi’s conceptualization of creativity as the province of genius (74), he introduces<br />

the concept of “everyday creativity” to recognize the ‘imaginative process’ involved in DIY<br />

pursuits such as knitting, baking, blogging or YouTube videomaking:<br />

Everyday creativity refers to a process which brings together at least one active human<br />

mind, and the material or digital world, in the activity of making something which is novel in<br />

that context, and is a process which evokes a feeling of joy.<br />

(Gauntlett, 2011: 76 emphasis in original).<br />

This definition of creativity highlights the fact that the makers engage in these imaginative<br />

pursuits largely because they “want to, and because it gives them pleasure” (Gauntlett, 2011:<br />

221). Gauntlett argues that these exercises of everyday creativity are not inconsequential<br />

dabblings, but a site of transformative power on both the individual and the societal level.<br />

When we make, he argues, not only do we transform our self-image from that of passive<br />

consumer to “powerful, creative agents” (245), but we connect with others, ultimately laying<br />

the groundwork to confront problems with “confidence and originality” on both an individual<br />

and societal basis. (245).<br />

Jean Burgess supports a similar celebration of “amateur creativity and media production”<br />

12


(2008: 1), albeit from a more digitally exclusive perspective. She uses the concept of<br />

“vernacular creativity” to describe the blending of what could be described as traditional folk<br />

activities (such as storytelling and scrapbooking) with contemporary media knowledge and<br />

practices. She argues that this results in a reduction of “cultural distance” (Atton, 2001, in<br />

Burgess, 2008) between the “conditions of cultural production and the everyday experiences<br />

from which they are derived and to which they return” (p. 6).<br />

Gauntlett and Burgess’s conceptualizations of creativity are useful for thinking about—and<br />

validating—the type of content creation which is often derided as “throwaway” (Shirky,<br />

2010a; 2010b). However, while these definitions of creativity were developed to incorporate<br />

‘digital DIY’, YouTube videos and LOLCats are two very different types of content, and as I<br />

will explore further in the Discussion section, understanding the type of creativity that<br />

LOLCats afford requires more nuance than either of these theories currently provide.<br />

LOLCats and The Memesphere<br />

One of the forms of ‘digital DIY’ that has taken hold in recent years is the Internet meme. The<br />

concept of the meme was introduced by evolutionary biologist Richard Dawkins as part of a<br />

theory that explained why certain ideas, catchphrases, trends, and other pieces of cultural<br />

information replicate through a population (Dawkins, 1976). The term ‘Internet meme’, while<br />

“similar to the scientific usage in meaning if not analytical precision” (Burgess, 2008: 1), has<br />

come to refer to the “inside jokes or pieces of hip underground knowledge” (Bauckhage,<br />

2011: 42) that inhabit social networks and email inboxes across the world.<br />

While certain memes 6 (such as Rickrolling 7 ) are relatively self-contained, the majority of<br />

memes are part of a complex, interconnected, and esoterically self-referential body of texts<br />

referred to as “the memesphere” (Stryker, 2011). It is important to note, however, that rather<br />

than a collection of discrete texts, memes are inextricably bound to the context of their<br />

creation and consumption. As Burgess astutely noted in regard to video memes on YouTube,<br />

memetic texts are “the mediating mechanisms via which cultural practices are originated,<br />

adopted and (sometimes) retained within social networks” (2008: 2). In other words, on<br />

6 For the purposes of this paper, the term “meme” will refer to an internet meme, and not a Dawkinsian meme.<br />

7 See Glossary<br />

13


meme-riddled sites and platforms like YouTube, 4Chan, Tumblr, and Reddit, memes are often<br />

the means through which users/members interact with each other. This communication<br />

through visual means has resulted in what Cole Stryker calls the “language of memes”, a<br />

“visual vernacular” that allows people to pithily communicate emotions and opinions (2011:<br />

29). However, despite the particular evolution of this new genre, Burgess asserts that the<br />

communicative practices underlying memes are “deeply situated in everyday, even mundane<br />

creative traditions” (2008: 9).<br />

The relationship between memes and LOLCats is a complicated one. Any discussion of<br />

LOLCats invariably involves a discussion of memes because the two are inextricably<br />

interrelated: LOLCats are, in a certain sense, the ur-meme: they are the example that most<br />

people turn to in order to explain what, exactly, an Internet meme is (Grigoriadis, 2010;<br />

Bernstein et al., 2011; Stryker, 2011). On the other hand, LOLCats’ longevity, mainstream<br />

audience, and devoted community are atypical of most other memes, and the combination of<br />

the three makes it peerless in the memesphere.<br />

Part II: The Textual Elements of LOLCats<br />

The LOLCat Genre<br />

LOLCats have a set of textual conventions that make them instantly recognizable to those<br />

who interact with and consume them. The fact that LOLCats have widely-recognized visual<br />

structure within a particular community means, according to Toms (1999), that they are a<br />

genre. ‘Genre’ is a term that is used to refer to a “distinctive type of text” (Chandler, 1997:<br />

1). Despite the fact that genre is frequently used as a method of classification, its use can be<br />

problematic, both as a concept and as a system of categorization. This primarily stems from<br />

the fact that genre suffers from definitional problems; as Chandler notes, “one theorist's genre<br />

maybe another's sub-genre or even super-genre (and indeed what is technique, style, mode,<br />

formula or thematic grouping to one may be treated as a genre by another)” (1997: 1).<br />

Nonetheless, genres are generally identifiable through their combination of form and agreed-<br />

upon function (Yates, Orlikowski and Rennecker, 1997: 1), even if the knowledge of that form<br />

and function is largely tacit and difficult to clearly articulate (Chandler, 1997: 3).<br />

14


While genre is most familiarly used in the context of audio/visual media or literature, the<br />

concept and application of genre has considerable implications for the digital realm. Within<br />

this literature, genre is considered to be an essential element of online interaction since the<br />

effective use of online documents—from websites to blogs—depends on the user’s ability to<br />

recognize its nature, structure, and purpose (Toms, 1999). Furthermore, genre dictates not<br />

only the way communications are structured, but the way they are received (Yates, Orlikowski<br />

& Rennecker, 1997: 1). The question of reception connects to the notion that genres are both<br />

socially constructed and constructing. Genres are the “keys to understanding how to<br />

participate in the actions of a community” (Miller, 1984: 165): communities that were likely<br />

informed by genre (Brown and Duguid, 2002 in Bowman and Willis, 2003). Whether textual<br />

or social, genres are important framing devices: generic conventions set up expectations<br />

(Kuipers, 2009). In the case of LOLCats, the expectations set by the genre are both social and<br />

textual; one question addressed in the Results section is how these social and textual<br />

conventions interact with how LOLCats are created, consumed, and enjoyed.<br />

Humor & LOLCats<br />

One of the most obvious generic ‘expectations’ for LOLCats is that, as funny pictures of cats,<br />

they should actually be funny. The question then, is not so much whether humor is involved<br />

with LOLCats’ appeal, but in what way.<br />

Shifman asserts that humor can provide unique insight into a society or culture (2007: 187);<br />

while the existence of humor is universal, its appreciation is tied to the context of its creation,<br />

whether that be a group of friends or an entire nation (Boskin, 1997 in Shifman, 2007).<br />

Furthermore, a shared sense of humor can bring a society or culture closer together; as<br />

Kuipers notes, “sharing humor signals similarity and similarity breeds closeness…laughing<br />

together is a sign of belonging” (2009: n.d.).<br />

Humor is a mechanism through which we erect and maintain symbolic boundaries (Kuipers,<br />

2009) which are used to execute a number of personal and social functions: asserting tastes,<br />

exploring identities and situations, and defining insiders and outsiders (Jenkins et al., 2009;<br />

Gelkopf and Kreitler, 1996). Particularly applicable to the study at hand is identification humor<br />

(Meyer, 2000), more familiarly known as ‘in-jokes’. In jokes are important components of both<br />

memes and online communities (Stryker, 2011; Baym, 1995) due to their facilitation of “in-<br />

15


group-ness” (Bormann, 1972, 1982 in Meyer, 2000: 325) through the assumption of<br />

exclusively shared knowledge (Meyer, 2000: 434).<br />

In-jokes can take many shapes, from single words to entire systems of meaning (Apte, 1985).<br />

One related phenomenon is slangs, a form of linguistic humor (Apte, 1985) that is used for<br />

“bonding and ‘sociability’ through playfulness” (Thorne, n.d., 2). Slangs are often specialized<br />

languages developed by a group for the purpose of in-group communication and identity<br />

marking (Apte, 1985: 187), and can function as a source of humor on multiple levels. One way<br />

is through ‘accent humor’, the exaggerated use of incorrect grammar and vocabulary (Apte,<br />

1985: 200). The other is through the reinterpretation of familiar words and phrases to create<br />

a code that is understandable only within a group context (Apte, 1985: 187). The latter type<br />

of humor can be an essential element in creating group identity and solidarity in online<br />

communities; as Baym notes, the group-specific meaning which arise out of humorous<br />

interaction can provide “central objects” around which online groups can define themselves<br />

(1995: n.d.).<br />

There is a significant symbiosis that exists between humor and the Internet: not only is most<br />

‘viral’ content of a humorous nature (Jenkins et al., 2009; Phelps et al. 2004 in Shifman, 2007),<br />

but seeking out humor is one of the most common activities for Internet users in the UK<br />

(Dutton et al, 2005 in Shifman, 2007). Interestingly (and quite relevant for this study),<br />

Shifman’s (2007) content analysis of Internet-based comic texts revealed that the most<br />

prominent format in the sample was the ‘funny photo’, most of which featured animals.<br />

Shifman attributed the texts’ appeal to the anthropomorphic nature of the images, noting that<br />

funny animal photos “may on the one hand highlight the difference between humans and<br />

animals, but on the other hand hint at the similarities between them” (2007: 202).<br />

Anthropomorphism is the practice of attributing “human characteristics to non-human things”<br />

(Milton, 2005: 255). Baker argues that in anthropomorphized texts, “the immediate subject of<br />

those ideas is frequently not the animal itself, but rather a human subject drawing on animal<br />

imagery to make a statement about human identity” (2001: xxxv). Alger and Alger (1999)<br />

consider anthropomorphism to be a distancing concept (Milton, 2005: 266); in terms of<br />

humor theory, this means that anthropomorphized texts allow those who identify with them<br />

16


to essentially laugh at themselves by regarding their own actions from a different perspective<br />

(Goldstein, 1976 in Gelkopf and Kreitler, 1996). Baker observes that there is a common view<br />

that animals are inherently funny, and argues that peoples’ willingness to identify with and<br />

through these images is rooted in a simple pleasure: “people, it seems, just like looking at the<br />

image of animals” (2001: 121).<br />

RESEARCH STATEMENT<br />

The question that inspired this research overall was “Why in the name of Ceiling Cat 8 are<br />

LOLCats so popular?” What is it about LOLCats that not only fueled their initial popularity,<br />

but helped maintain it for years? Given that LOLCats are a phenomenon that is both textual<br />

and social in nature, I will be looking to concepts that are equally textual and social in nature<br />

to aid in understanding their appeal: specifically, genre and humor.<br />

Within genre, I will be using, in particular, Toms’ (1999) conceptualization of genre as “a shape<br />

of information that is universally recognizable within particular discourse communities” (n.d.). I<br />

will also be drawing upon Miller’s idea that genre acts as “the keys to understanding how to<br />

participate in the actions of a community” (1984: 165).<br />

Within humor theory, I will be applying the concept of linguistic humor, especially Apte’s<br />

(1985) definition of a slang. I will also be utilizing the concept of identification humor, or in-<br />

jokes (Meyer, 2000), particularly regarding the assertion that humor plays a role in erecting<br />

and enforcing symbolic boundaries (Kuipers, 2009).<br />

Additionally, I will be invoking the concept of anthropomorphism, particularly<br />

anthropomorphic distancing through humor (Alger and Alger, 1999 in Milton, 2005; Goldstein<br />

1976 in Gelkopf and Kreitler, 1996).<br />

Finally, interacting with LOLCats can be a process not only of consumption, but of sharing and<br />

creation as well. In order to recognize the various forms of engagement that are possible<br />

8 See Glossary; Appendix N<br />

17


when interacting with LOLCats, those who interact with LOLCats will conceptualized as<br />

“users”.<br />

In formulating my research question, I took into consideration the following sub-questions:<br />

• What do people find funny about LOLCats?<br />

• Is anthropomorphism a factor?<br />

• What role does Lolspeak play?<br />

• What about the form and format of LOLCats appeals to users?<br />

• How do sharing and creation factor in?<br />

The questions outlined above helped shape my ultimate Research Question, which is:<br />

METHODOLOGY<br />

Preface<br />

In what ways do the textual and social aspects of LOLCats<br />

contribute to the appeal of LOLCats for LOLCat Users?<br />

At the start of the research process, I set out to understand the textual appeal of LOLCats:<br />

why it was, exactly, that these funny images of cats with misspelled captions and big white font<br />

resonated so strongly with LOLCat users. My investigations of the social and creative practices<br />

surrounding LOLCats—the making and sharing— were an attempt to further understand<br />

what was going on with the images themselves. However, it soon became clear that the<br />

textual elements of LOLCats were only half of the story: that, like Burgess’s video memes<br />

(2008), LOLCats are inextricably bound to the cultural practices and social environment that<br />

surround them, and that the examination of one inevitably requires the examination of the<br />

other.<br />

Overview<br />

The research question was investigated through a total of six focus groups. Four of the groups<br />

were comprised of primarily passive LOLCat Users and were conducted face to face. The<br />

remaining two groups consisted of more active LOLCat Users and were conducted using<br />

Google Hangouts, a new online videoconferencing technology launched in July 2011. While<br />

18


the sample size for this study (36 individuals) allowed me to explore my research question in<br />

depth, the results are not meant to be generalized to a larger population.<br />

Research Strategy<br />

The aim of this research – to understand the appeal of an online phenomenon – presented<br />

from the beginning a number of methodological questions. While direct analysis of the texts<br />

could reveal certain elements about LOLCats, I realized that to answer the research question<br />

at hand, an audience-oriented methodology would be needed. Focus groups were chosen for<br />

several reasons, but the most compelling was their social nature.<br />

LOLCats are a fundamentally social phenomenon; as Clay Shirky quipped, “no one would<br />

create a LOLCat to keep for themselves” (2010b: n.d.). As such, conducting individual<br />

interviews was rejected due to their inherent lack of interactivity that is characteristic of<br />

LOLCat engagement. Furthermore, attitudes and perceptions are largely developed via social<br />

interaction; focus groups work primarily because they tap into this tendency (Krueger, 1994:<br />

10), allowing to the researcher to explore “what individuals believe or feel as well as why they<br />

behave in the way they do” (Rabiee, 2004: 655).<br />

Furthermore, focus groups are particularly suited for gaining insight into complicated topics<br />

where behavior or motivation may be multifaceted (Rabiee, 2004; Krueger, 1994); This is<br />

particularly beneficial when discussing a deceptively complex topic like humor, where the<br />

insights generated from group interaction are frequently “deeper and richer” than those<br />

gleaned from individual interviews (Rabiee, 2004: 656). Additionally, the permissive nature of<br />

properly-conducted focus groups can encourage individuals to disclose opinions and feelings<br />

that may not otherwise be divulged through alternative interrogatory practices (Krueger, 1994:<br />

11). While focus groups present the risk of group think or outspoken individuals influencing<br />

others (Krueger, 1994) this is countered in well-moderated groups by the opportunity for<br />

group members’ disclosures to provide a ‘jumping off point’ for others to evaluate in the<br />

context of their own perceptions and emotions (Gaskell, 2000).<br />

Participant Selection: Face to Face Groups<br />

Given that LOLCats are an online phenomenon, the participants for the groups were<br />

recruited primarily through the use of social networking, content, and community sites.<br />

19


Requests for participants were posted on Twitter, Tumblr, Facebook, Reddit, Craigslist, and<br />

The Cheez Town Cryer. I also partially utilized a snowball sample, tapping into my own<br />

personal networks and requesting them to spread the word to their LOLCat-loving friends<br />

and acquaintances. As incentive, I offered the chance to win a £25 Amazon giftcard. These<br />

two sampling techniques were utilized with the goal of representing the range of involvement<br />

levels represented in the LOLCat user population; while some LOLCat Users are deeply<br />

involved with the community, others enjoy them in a more casual way. Participants for the<br />

groups were also selected with this representational breadth in mind.<br />

While the participants’ engagement with LOLCats differed in intensity, they were, overall,<br />

demographically homogeneous, a general requisite for conducting successful focus groups<br />

(Krueger, 1994). The one exception was a 72 year old woman who is one of the most active<br />

commenters on ICHC and the co-author of the Cheez Town Cryer. While her demographic<br />

divergence from the participants in her group could have been an issue, the other members of<br />

the group treated her with much appreciation once her level of involvement with the LOLCat<br />

community was made apparent.<br />

I also had the opportunity to conduct a focus group with a group of coworkers who were<br />

LOLCat enthusiasts. Given the relationship between memes and the “Bored At Work”<br />

population (Peretti in Stryker, 2011: 172), I saw this as an ideal opportunity to investigate the<br />

dynamics of this particular social aspect of the LOLCat phenomenon. Furthermore, Kitzinger<br />

(1994) notes that due to established comfort levels, the use of pre-existing groups can be<br />

helpful when conducting exploratory research (Rabiee, 2004: 656)<br />

Discussion Guide<br />

Given that LOLCats are largely undocumented in academic literature, the discussion guide was<br />

designed with an exploratory and phenomenological spirit, the aim being to explore as many<br />

of the textual and social aspects of the LOLCat phenomenon as possible while allowing the<br />

study participants to openly contribute their opinions with minimal influence. Consequently,<br />

the discussion guide was designed primarily as a topic guide. This allowed for more flexibility in<br />

exploring themes and topics introduced by the participants, as well as the ability to<br />

incorporate participants’ own words in to the questions (Krueger, 1994: 56-7). The guide<br />

underwent two iterations. The original version, used on the first focus group, incorporated<br />

20


explorations of the main textual and social aspects of the phenomenon. The guide was revised<br />

after the first focus group when it became clear that certain elements of the phenomenon<br />

were of more significance than anticipated, particularly the format and the significance of<br />

Lolspeak. The interview guide was then revised to further explore these issues, and was used<br />

in all further groups.<br />

Stimulus Selection<br />

To aid in the discussion of the more abstract textual aspects of LOLCats (such as humor and<br />

anthropomorphism), I elected to include stimulus in the second half of the focus groups as<br />

suggested by Gaskell (2000: 51) and Krueger (1994: 66). Stimulus was selected in two ways.<br />

Participants were invited to submit their favorite lols in advance of the groups; this allowed for<br />

an exploration of the factors that guided their selection rationale. Given that the number of<br />

participants who elected to send images varied by group, supplementary stimulus for the<br />

groups was selected after a comprehensive review of the ICHC Hall of Fame, a collection of<br />

the most popular LOLCats on the site. During this review, I inductively developed topical<br />

categories to guide my selection; the individual images ultimately selected for inclusion<br />

represented a variety of intersecting textual elements and topical categories.<br />

Summary of Procedures: Face to Face Groups<br />

All of the focus groups were held in July 2011. The face-to-face groups were held in three<br />

separate locations to accommodate the participants: two were held in on the LSE Campus in<br />

Central London; one was held at a private residence in East London, and one group was held<br />

at an office in Central London. Groups were recorded on video camera with backup digital<br />

audio recorders. Each of the groups had between 6 to 8 participants in adherence to<br />

methodological best practices (Krueger, 1994; Rabiee, 2004).<br />

The groups began with each participant reading the information sheet and signing the consent<br />

form. Further verbal explanation and clarification was provided, with an opportunity for the<br />

participants to ask questions. As suggested by Krueger (1994: 114), the discussion started off<br />

with lighter questions before proceeding to more complicated subject matter. Any topics on<br />

the guide that were not introduced organically into the discussion were incorporated after<br />

natural ebbs in conversation.<br />

21


In moderating the groups, I aimed to create a relaxed and permissive atmosphere that<br />

encouraged participants to divulge their feelings about LOLCats. One complication that arose<br />

was that quite a few of the participants either demonstrated or admitted their embarrassment<br />

that they were so engaged with something that was such a “waste of time” and “silly”. In<br />

order to diminish their apprehension, I occasionally indicated, directly or indirectly, the extent<br />

of my own experience with, and feelings about, LOLCats. While this risked inserting myself<br />

into the process, I found that these revelations assuaged the participants’ nervousness and<br />

resulted in their being more expressive, revelatory, and engaged with the group overall.<br />

After approximately 30 minutes, stimulus was incorporated into the discussion and<br />

participants asked to comment generally on the images with follow up questions posed if<br />

necessary. After approximately 50 minutes, the session was closed by inviting participants to<br />

make any additional comments or address unasked questions as suggested by Krueger (1994:<br />

69). The groups ended with a random draw for the £25 Amazon gift card.<br />

Online Focus Groups: Rationale and Selection<br />

The first three focus groups that were conducted were primarily composed of users who<br />

engaged with LOLCats in a more passive manner. In an attempt to fully understand the<br />

LOLCat phenomenon, I elected to conduct two online focus groups with “expert” LOLCat<br />

users who either actively sought out LOLCats or had experience creating them. While overall,<br />

creators are a smaller percentage of the UGC population (Van Dijck, 2009: 44), I felt their<br />

important role warranted further investigation. While I attempted to recruit these more active<br />

users for my face-to-face groups, many of those who were interested in participating and also<br />

fit the desired criteria lived outside the metropolitan London area. To include a selection of<br />

more active LOLCat users who had responded to my original posts, I held online focus groups<br />

using Google Hangouts.<br />

Methodological Considerations: Online Focus Groups<br />

Methodological literature documents several drawbacks of online focus groups. Edmunds<br />

(1999 in Rezabek, 2000) notes that even when video cameras are used during live groups, it’s<br />

difficult to see other participants’ facial expressions. Rezabek (2000) noted that some<br />

participants’ fear of, or inexperience with, online video technology impacts their willingness to<br />

participate in discussions and affects the group dynamic. These concerns, while valid, were<br />

22


largely inapplicable to the two online groups that were conducted for this study, for reasons<br />

expanded upon below.<br />

Google Hangouts As A Focus Group Tool<br />

Google + was launched in July 2011. One of its most lauded features was Hangouts, which<br />

function as advanced group chats (pictured in figure A).<br />

Figure A: User Interface for Google Hangouts<br />

The uniqueness of the Google Hangout is that it emulates face-to-face (F2F) conversation.<br />

This is accomplished through an audio functionality that, once triggered by vocal or other<br />

audio input, switches the video feed of the speaker to the main window, directing your<br />

attention to the person who is speaking. While this may have been confusing or distracting for<br />

the uninitiated, the groups who were interviewed online consisted of technically savvy early<br />

adopters, many of whom regularly used Google Hangouts in a social capacity. Due to this<br />

familiarity and comfort with the platform’s functionality and emerging norms, the online focus<br />

groups went quite smoothly.<br />

Summary of Procedures: Online Focus Groups<br />

The online focus groups were conducted using the same discussion guide and the same<br />

procedure as the Face-to-Face groups, the single difference being the absence of stimulus. This<br />

23


was for two reasons. While Google Hangouts support simultaneous YouTube watching, they<br />

currently do not support static image consumption. More salient, however, is the fact that the<br />

online groups were intimately familiar with the LOLCat corpus and were able to speak at<br />

length about the more complicated aspects of the phenomenon without the need for visual<br />

prompts. The focus groups were recorded with Camtasia, live screen-capture software.<br />

Thematic Analysis<br />

Qualitative analysis allows researchers to describe and explain phenomena or social worlds<br />

through the process of reviewing, synthesizing, and interpreting data (Fossey et al., 2002: 728).<br />

Thematic analysis is a “flexible and useful research tool” that can help accomplish this<br />

description and explanation by providing a complex and detailed account of qualitative data<br />

(Braun and Clarke, 2006: 78). Furthermore, the flexibility of thematic analysis allows for the<br />

identification of unanticipated themes and insights (Braun and Clarke, 2006: 97), a particular<br />

advantage for an exploratory project such as this one. However, thematic analysis is not<br />

without its challenges or drawbacks; one of the most significant is that it invariably requires a<br />

certain amount of assumption and interpretation on the researcher’s part. Nonetheless, as<br />

long as these potential pitfalls are kept in mind, thematic analysis can help provide valuable<br />

insight into the ways people experience their worlds (Fossey et al., 2002: 720).<br />

The recordings made of all six focus groups were manually transcribed and analyzed based on<br />

the process outlined by Braun and Clarke (2006). In order to allow for the cultivation of<br />

unforeseen results, I took a data-driven approach that relied on the inductive development of<br />

themes (Braun and Clarke, 2006) which were established by examining the transcripts for<br />

instances of recurrence, repetition, and forcefulness, as per Owen (1984). Extracts matching<br />

each theme were identified and ‘bucketed’ into individual documents for further evaluation;<br />

these individual documents were then analysed, condensed, and reorganized in a recursive<br />

process until the final themes were decided upon (Braun and Clarke, 2006).<br />

RESULTS<br />

The results section is organized by the four main findings of the study. The first section<br />

explains how, rather than one set of LOLCat users, there are three separate groups of users<br />

24


that engage with LOLCats in different ways. The remaining sections on genre, humor, and<br />

creation/sharing reveal how LOLCats’ appeal rests in the interaction between the textual and<br />

social, and connects to issues of identity, pleasure, and emotional expression. All quotes that<br />

have been selected for inclusion have been chosen because they most closely typify the<br />

sentiment being referenced or described.<br />

The Three LOLCat User Constituencies<br />

Over the course of the focus groups, it became clear that ‘LOLCat Users’ were not one<br />

amorphous group, but were best conceptualized in terms of three separate groups of users.<br />

During my analysis and coding of the focus group transcripts, I inductively established three<br />

user groups, into which I subsequently categorized each participant: CheezFrenz, MemeGeeks,<br />

and Casual Users. It is worth noting that the presence and proportion of these three groups<br />

in the participant population are inevitably be bound up in the selection process. Thus it is<br />

possible that other user categories exist that are not represented here. Nonetheless, the<br />

results provide strong evidence that these three groups represent important constituencies for<br />

LOLCats, and that the appeal of the phenomenon differs by group.<br />

Cheezfrenz<br />

“Cheezfrenz” is how community members are referred to on ICHC. They are invested<br />

LOLCat lovers whose interest in LOLCats generally stems from their affinity for cats. They<br />

actively seek out LOLCats, usually on a daily basis. The Cheezfrenz in my sample were all<br />

involved with the ICHC community on some level; most were drawn to it because it is,<br />

according to one Cheezfrend who was unable to attend the focus groups, “a place to be safe<br />

and kind” for people who “want to be nice, want to be happy, want to give support, want to<br />

smile” (H. Langdon, personal communication, 15/7/11). According to one focus group<br />

participant who attended Cheezburger Field Day, the most ardent Cheezfrenz tend to be<br />

older women; while all of the Cheezfrenz who attended my focus groups were female, they<br />

ranged in age from 21 to 72. Cheezfrenz comprised 11% of the participant sample in this<br />

study.<br />

25


MemeGeeks<br />

Classifying the “MemeGeeks” as such is not meant pejoratively; “geek” and “nerd” were used<br />

frequently within this group as a badge of honor or compliment 9 . While MemeGeeks enjoy<br />

LOLCats, their interest in them is almost nostalgic, stemming mostly from LOLCats’ place in<br />

the meme canon 10 and their role as the progenitor of other less mainstream memes,<br />

particularly Advice Animals 11 . A minority of the MemeGeeks actively seek out LOLCats; most<br />

interact with them on content-oriented social networking sites such as Tumblr and Reddit.<br />

MemeGeeks’ interest in memes overall is part of a larger interest in Internet culture, with<br />

many MemeGeeks referring to themselves as “children of the Internet”, “from the Internet”,<br />

and “(living) on the Internet”.<br />

The MemeGeeks represented by far the largest proportion of users in the study at 63%. The<br />

vast majority (66%) were males between the ages of 24 and 28, and overwhelmingly worked<br />

in the digital industry in some context. While this may have been a factor of the selection<br />

process, the selection process was also largely a matter of self-selection, with many of the<br />

MemeGeeks responding to online ads/posts.<br />

Casual Users<br />

The Casual User group made up the remaining 25% of the participant sample. The Casual<br />

Users were mostly comprised of the “Bored At Work” population (Peretti in Stryker, 2011:<br />

172) and cat owners. These users tend to engage passively with LOLCats, receiving them<br />

from others via email or seeing them on Facebook. The appeal for this group is grounded in<br />

the LOLCats’ humor, and can best be summed up as an appreciation for cute,<br />

anthropomorphized cat images with funny language superimposed upon them. The casual<br />

users worked in a variety of industries and were evenly distributed by gender.<br />

The LOLCat Genre<br />

Miller (1984) argues that “when a type of discourse or communicative action acquires a<br />

common name within a given context or community, that’s a good sign that it’s functioning as<br />

9 Historically, “geek” is a derogatory term, but in recent years it has been reclaimed and redefined as a reference<br />

to certain types of cultural interests or pursuits (see Konzack, 2006 for a more in-depth exploration).<br />

10 Interestingly, many of the MemeGeeks saw LOLCats as “no longer a meme” and “beyond a meme”. See<br />

Appendix O for a table that illustrates the perceived differences between LOLCats and memes.<br />

11 See Appendix L<br />

26


a genre” (Miller and Shepherd, n.d.). One of the clear findings from the focus groups was that<br />

the form and structure of the LOLCat were not only distinct, but that the proper execution of<br />

the generic conventions were essential to its appeal. Participants repeatedly mentioned the<br />

following textual elements as integral to the proper execution and full enjoyment of a<br />

LOLCat:<br />

• Font<br />

• Placement of Text<br />

• Subject of Image<br />

• Syntax<br />

• Characterization of animal<br />

• Intertextuality<br />

For both the Cheezfrenz and the MemeGeeks, knowledge of generic conventions was an<br />

indicator of in-group membership: improper application of the unspoken rules was the mark<br />

of an outsider.<br />

JT: Yeah, you can spot the n00bs.<br />

Interviewer: Yeah, the n00bs. So, how can you spot a n00b?<br />

JT: Wrong font, wrong syntax. Just wrong.<br />

AB: Shouting.<br />

(JT, 38, MemeGeek, female; AB, 72, Cheezfrend, female)<br />

Somewhat ironically, the MemeGeeks frequently attributed many of the generic transgressions<br />

found in the LOLCat corpus to the older women and “crazy cat ladies” who largely belong to<br />

the Cheezfrenz:<br />

I was really really put off by the continual Lolspeak in the comments, because, that’s not<br />

how it works. The Lolspeak is really reserved for the animals in the pictures.<br />

(GV, MemeGeek, 30, male)<br />

I imagine mums at home looking at LOLCats and thinking, “Oh, I can do one of those” and<br />

then typing it down and not doing it right.<br />

(MH, MemeGeek, 30, male)<br />

27


More than just defining group boundaries, however, adherence to generic conventions is also<br />

instrumental to LOLCats’ appeal in a more straightforward way: making them funny. This<br />

manifests itself in two distinct ways. The first is through the actual set up of the “joke” in the<br />

LOLCat image:<br />

I think that what we were saying about the form of the LOLCats is quite good, because the<br />

bit at the top is kind of, it sets it up, and then I think you look at the picture, and then the<br />

bit below, kind of, I dunno, reinforces it a little bit?<br />

(CS, 29, MemeGeek, male)<br />

The fact that the text is half at the top and half at the bottom is really important because<br />

it gives you a joke and a punchline.<br />

(GV, 30, MemeGeek, male)<br />

The second is more subtle, with the style of the genre itself acting as an integral part of the<br />

humor:<br />

When you see that font, you know there’s going to be something funny, it’s expected. If it’s<br />

the wrong font—yeah, it’s just, you know, 9 times out of 10 it’s not as funny…even if it’s<br />

saying something funny, I just think, you know, come on, you’ve gotta do it properly. There is<br />

a style, here. And that’s part of what makes it funny.<br />

(JT, 38, MemeGeek, female)<br />

These findings echo the literature on genre and humor in other contexts (Toms, 1999;<br />

Kuipers, 2009): like a TV sitcom or a spoken joke, the established generic conventions of<br />

LOLCats are both appreciated in and of themselves and in their role as a framing device.<br />

Humor & LOLCats<br />

Perhaps not surprisingly, the humor inherent in LOLCats is one of the most significant<br />

elements of their appeal: they are, after all, funny pictures of cats. However, the way in which<br />

humor factors into LOLCats’ appeal is far more complicated than the texts themselves might<br />

suggest.<br />

28


“It’s like your sad relative, isn’t it?”: The Appeal of Anthropomorphic Humor<br />

While many of the cat owners in the sample echoed the sentiment that “seeing other cats is<br />

always amusing to me…because my cats are silly” (MK, 32, MemeGeek, male), participants<br />

across all three groups overwhelmingly identified the anthropomorphic nature of the images<br />

as one of the most appealing elements of LOLCats.<br />

Anthropomorphic distancing was a theme that came up frequently in the focus groups, and<br />

materialized in two separate ways. The first was laughing at one’s own foibles and “situations<br />

you identify with” (SC, 31, MemeGeek, male), as exemplified by JH:<br />

There’s one actually that I used to reference— it’s like this little kitten and it’s like…“No<br />

squish! I be good! 13 ” and I think I kind of identified with it? … Part of what’s funny can be<br />

that you recognize in it, part of your own ego and that’s sort of what you can take off, or<br />

what you can laugh at.<br />

(JH, Casual User, 25, female)<br />

The other way it manifested was in laughing at other people. While many of the MemeGeeks<br />

expressed enjoyment of sites like FailBlog 14 , many of the Casual Users and Cheezfrenz<br />

expressed reluctance to laugh at others’ misfortunes, and noted that the anthropomorphic<br />

distance provided by LOLCats made it more acceptable to do so:<br />

GS: In another way I think the reason that LOLCats are funny is because they’re— they<br />

are people. Or treating them, sort of like, humans, but they’re in a world where everything<br />

is much bigger than them?<br />

KB: And it makes it okay to laugh at, because if it was a person in the same exact<br />

situation, let’s say instead of a cat falling over, it’s a person—<br />

PB: I want to use the word schadenfreude so she can have trouble transcribing that.<br />

JM: I don’t think it’s really schadenfreude, though. Like, I think it creates a certain distance<br />

so you can kind of see like, goofy, or even stupid, or trying to be devious things that people<br />

do, and see it as kind of endearing.<br />

PB: Puts it in a fun context.<br />

JM: Yeah, makes it so you can laugh at it.<br />

13 See Appendix N<br />

14 See Glossary<br />

29


(GS, 27, Casual User, male; KB, 26, Cheezfrend, female; PB, 24, MemeGeek, male; JM,<br />

30, Casual User, female)<br />

The other element of anthropomorphic humor that was frequently cited as a source of<br />

humor was Lolspeak. While the anthropomorphic portrayals of animals largely served as a<br />

source of enjoyment and humor for the participants, Lolspeak’s main function was as an in-<br />

joke that works to create and enforce symbolic boundaries (Kuipers, 2009): this will be<br />

discussed further in the next section.<br />

“Memes are jokes your friends don’t get”: The Role of In-Jokes<br />

The notion of the in-joke was raised repeatedly throughout the groups. The MemeGeeks<br />

especially prized LOLCats for the fact that they were a “a bit of an insidery club, which is<br />

cool” (MK, 32, MemeGeek, male). Similarly, JE, a 29 year old MemeGeek explained that “the<br />

funniest thing is being part of the group that understands the joke. Having to explain it to my<br />

boyfriend always makes it sound really rubbish.” The in-jokiness of LOLCats was largely<br />

achieved through two textual features: Lolspeak and intertextual references.<br />

Lolspeak<br />

One of the most recognizable features of LOLCats, Lolspeak is characterized by its childlike<br />

tone and incorrect grammar. It has been taken up with great gusto by the LOLCat community<br />

and operates as the lingua franca of the ICHC comment boards. The following example of<br />

Lolspeak is excerpted from an email I received in response to my solicitations for focus group<br />

participants:<br />

Lolspeak: Ohai! I wud like tu b in deh focus groop, if it am alrite wif u<br />

English: Hi! I would like to be in the focus group, if that is alright with you<br />

Lolspeak was found to be entertaining (or at the very least, interesting) to all three user<br />

groups, mostly because it was considered to be the voice of the cat in the image; as one<br />

Casual User noted, “obviously, you’d imagine that cats can’t really speak properly” (PT, 28,<br />

male). However, the fact that “the speak belongs to the cat” (GV, 30, MemeGeek, male),<br />

failed to deter either the MemeGeeks or the Cheezfrenz from using it as a slang. It is in this<br />

way that the use of Lolspeak creates the sense of “in-group-ness” that makes identification<br />

humor so appealing.<br />

30


MemeGeeks enjoy Lolspeak because to them, it is an emblem of Internet culture. One<br />

MemeGeek explained that she engaged with LOLCats for “the Internetty part, not the cute<br />

part—like, the speak. Like Lolspeak”. For her, the appeal of Lolspeak was that “it’s its own<br />

language that makes no sense, and that the context is like, within the private joke of the<br />

community that you have to trace its origin back, back to the Internet” (LW, 25, MemeGeek,<br />

female).<br />

Lolspeak’s status as “teh furst language born of teh intertubes” 15 identifies it as an in-joke for<br />

those who understand the context of its origins. This use of Lolspeak was particularly clear<br />

during the focus group conducted with a cohort of coworkers whose jobs required deep<br />

understanding of the online cultural landscape. These coworkers actively used Lolspeak and<br />

other forms of Internet argot in a jokey manner during the entire focus group; this not only<br />

functioned as a form of workplace bonding, but also marked the office as an environment<br />

steeped in Internet culture:<br />

JE: But we, we do it loads between ourselves here<br />

TB: Yeah.<br />

JE: Like with everything, like our wifi names and passwords.<br />

MH: They’re all “I Can Haz Wifi”<br />

JE: Yeah (laughs), our wifi actually is called I Can Haz Wifi.<br />

SC: And the password is Cheezburger.<br />

(JE, 29, MemeGeek, female; TB, 26, MemeGeek, female; MH, 26, MemeGeek, male;<br />

SC, 31, MemeGeek, male)<br />

On top of demonstrating that “we’re Internet people” (MH, 26, MemeGeek, male), the use of<br />

Lolspeak as a slang provides an opportunity for the entire office to playfully establish similarity<br />

through shared humor (Kuipers, 2009; Thorne, n.d.).<br />

The Cheezfrenz’ use of Lolspeak was seen as a source of enjoyment, but even more as an<br />

indicator of who was truly committed to the ICHC community. Speaking ‘perfect Lol’ was<br />

15 This phrasing is used on sites all over the Internet; I could not find an original source. For an example see<br />

http://tvtropes.org/pmwiki/pmwiki.php/Main/Lolcats<br />

31


seen as a great accomplishment; this was illustrated in discussions of The Cween’s 16 level of<br />

virtuosity. Those who are unable (or unwilling) to master the rules of Lolspeak are seen as less<br />

invested, even if they are active contributors to the community in other ways. In one of the<br />

more compelling examples of this, AB, a leader in the ICHC commenting community, noted<br />

that even though her son had created several lols that had made it to the front page 17 , his<br />

Lolspeak was “erratic” and he “couldn’t keep it up”, the implication being that this was less<br />

than ideal.<br />

Virtuosity in slang performance is not always appreciated by those for whom it is unfamiliar.<br />

(Kirshenblatt-Gimblett, 1976 in Apte, 1985). This was often the experience for the<br />

Cheezfrenz, who reported “frequent trolls that pop up on the comments column saying we’re<br />

a load of retards who don’t speak proper English” (AB, 72, Cheezfrend, female). However, for<br />

those who do understand and enjoy Lolspeak, it can signal connection in a fragmented world.<br />

According to Cheezfrend KB,<br />

I sort of feel an affinity when I see it in the outside world. It’s like, help spelled with an A or<br />

something like that, I’m like, “aww!” it makes the Internet community feel a bit smaller…<br />

just makes the world feel a bit smaller, even though it’s a really big place. To see<br />

something that you find funny, that you saw referenced somewhere else. I don’t know, it’s<br />

like an inside joke that the whole Internet gets.<br />

(KB, 26, Cheezfrend, female)<br />

Intertextual References<br />

For some MemeGeeks, the fact that LOLCats and other Internet culture artifacts became<br />

popular was akin to their favorite underground band selling out. In the words of one<br />

MemeGeek,<br />

You know, this is our language, these are our shared cultural reference points. And, when it<br />

goes mainstream, you know, you feel like you’ve lost something, and it’s time to move on to<br />

the next little bit of obscurity.<br />

16<br />

The Cween is the founder of The Cheez Town Cryer and the arguable leader of the ICHC commenter<br />

community.<br />

17<br />

Lols on ICHC are voted on by the community; to make it out of the voting section and on to the front page<br />

of the site is seen as a major achievement.<br />

32


(CS, 27, MemeGeek, male)<br />

In a memorable example of this, one MemeGeek said that LOLCats were “over” for him after<br />

he received one from his mother.<br />

To illustrate their difference from the bandwagon jumpers, MemeGeeks often demonstrated<br />

that they both understood and appreciated ‘the past’. One way that this was accomplished<br />

was through the enjoyment of lols that featured intertextual references. MemeGeeks<br />

particularly appreciated LOLCats that included multiple layers of selective knowledge; those<br />

that featured references that were exclusive on their own merit were particularly prized.<br />

JE: When they bring in old-school computer game references it’s awesome.<br />

GT: Yeah, especially Street Fighter—Shoryuken is like a massive upper cut in Street Fighter<br />

in the first one, eh, that Ryu does? And there’s a LOLCat of that 18 , and he’s going<br />

“SHORYUKEN!” and he’s got the pose perfect.<br />

(JE, 29, MemeGeek, female; GT, 22, MemeGeek, male)<br />

This use and appreciation of multilayered referential humor has several functions. First,<br />

having—and continually invoking—shared references bolsters the foundations of the group’s<br />

unity (Baym, 1995). Secondly, repeated references take on significance in and of themselves<br />

within the group, providing “codified forms of group-specific meanings” (Baym, 1995: n.d.). In<br />

turn, these meanings provide further fodder for reinterpretation and remixing, with the<br />

ultimate outcome being a dense thicket of references that are cryptic for those who aren’t ‘in<br />

the know’ (Stryker, 2011). This all serves to reinforce the symbolic barriers of the communal<br />

walls: the more referential knowledge needed to get the joke, the higher the barriers to entry,<br />

and the more exclusive the group feels. Casual Users and Cheezfrenz also enjoyed lols that<br />

made them “feel part of the joke” (RK, 31, Casual User, female); however, this was far less<br />

common in comparison to the MemeGeeks, and much less important for their appreciation of<br />

LOLCats’ humor.<br />

18 See Appendix N. Technically, this poster is a Demotivator (see Glossary)<br />

33


“They would like that”: Connection Through Creation and Sharing<br />

When it comes to sharing and creating, there is an emphasis in empirical literature on self-<br />

oriented gratifications: the research, thus far, has indicated that people share and create, often<br />

publicly, to satisfy individual needs for self-expression, community belonging, identity<br />

reinforcement, and recognition (Shao, 2008; Leung, 2009). To be sure, elements of this<br />

research echo these findings, as will be demonstrated in the section on LOLCats as a venue<br />

for emotional expression.<br />

However, two motifs emerged that contradict some of the themes present in other studies of<br />

sharing and creating behavior with UGC. The first was of intimacy. Much of the sharing and<br />

creating reported by participants took place privately between very small groups of people or<br />

dyads that knew each other on a deeply interpersonal level: close friends and family members.<br />

This seems to diverge from much of the existing literature which focuses on sharing and<br />

creation on public platforms and venues such as YouTube, Facebook, and blogs (Bowman and<br />

Willis, 2003; Shao, 2008; Leung, 2009, Burgess, 2008).<br />

The second, and likely tied in to the previous point, is that the sharing and creating was largely<br />

altruistic in the sense that it was done primarily with someone else’s enjoyment in mind<br />

(Sherry, 1983)— not for the purpose of recognition which is widely suggested in the literature<br />

(Bowman and Willis, 2003; Shao, 2008; Gauntlett, 2011). Furthermore, while much of the<br />

research on sharing and creating divide the two actions into separate practices, I found that<br />

when it came to LOLCats, sharing and creating were often different means to the same end:<br />

making meaningful connections with others.<br />

LOLCats as Emotional Outlet<br />

Although recent empirical literature has focused on the self-oriented nature of UGC<br />

engagement, recent theoretical work has taken a more interpersonal tack. For example,<br />

Jenkins et al. assert that “spreadable” content like LOLCats makes its way through the web<br />

because it is “personally and socially meaningful” (43) to the people who are sharing it; at the<br />

heart of it, people embrace certain types of content because it “allows them to say something<br />

34


that matters to them”, often about their relations to others (2009: 76). This was very much<br />

the case with the LOLCat Users in this study.<br />

Interestingly, participants in all three user groups reported both sending and receiving<br />

LOLCats as a form of emotional expression, particularly as ‘reactions’ to situations they or<br />

their family and friends were going through. The practice of responding with an image or<br />

animated gif 19 is relatively common on message boards and in blog comment sections, but to<br />

see that practice used in daily life situations was somewhat surprising. Participants reported<br />

using LOLCats to express a range of emotions—such as caring, embarrassment and<br />

frustration—in a variety of situations:<br />

AB: I make calendars and birthday cards, and I have used some for those. Either my own<br />

or other peoples’. There was a lovely one with a cat face- down, saying “I cannot brain<br />

today, I haz the dumb” 20 , which I’ve used quite often.<br />

ALL: (General laughter)<br />

JT: I, I, find that a really interesting use of LOLCats, because when I am having a really bad<br />

day at work, I will find a suitable LOLCat picture to say what I want to say, um, and I’ll<br />

tweet that, and everyone will know, “she’s having a pretty bad day”, and you know, I might<br />

get some DMs or something.<br />

AB: You know, I’ve sent, put that link, if I’ve made a mess of a comment, I’ll put that link<br />

up, for that, that particular lol.<br />

RK: I do that with-- at work cause I edit peoples’ copy, edit peoples’ text, sometimes I’ll<br />

send them—it depends what mood you’re in, sometimes I’ll just send them just a cat on<br />

their own, if I’m in a bad mood, but if not, I’ll put like, “Hahahaha!” like, “hmm hmm”, but<br />

really, I mean, I’m really angry.<br />

SC & JT: (laughing)<br />

RK: And there’s a cat, a picture of a cat, an angry cat, and it says, “If you don’t like my<br />

changes, I can edit your face 21 ”.<br />

(AB, 72, Cheezfrend, female; JT, 38, MemeGeek, female; SC, 30, Cheezfrend, female;<br />

RK, 31, Casual User, female)<br />

19 See Glossary.<br />

20 See Appendix N<br />

21 See Appendix N<br />

35


While participants didn’t explicitly touch upon the exact reasons why LOLCats are used to<br />

share feelings, one likely explanation, given the conversation above, is that it allows them to<br />

either laugh at themselves or express emotions that might otherwise be seen as ‘unacceptable’<br />

for any number of reasons (Winick, 1976 in Meyer, 2000; Smith & Powell, 1988 in Lynch,<br />

2002).<br />

Altruism in Creation and Sharing<br />

Another surprising finding, particularly in light of existing research on sharing and creation, was<br />

the largely selfless way in which LOLCats were shared and created. This altruistic undercurrent<br />

manifested in a multitude of ways, from users reporting that they avoided ‘spamming’ their<br />

friends with ‘irrelevant’ content, to explaining how a friend or family member had taken the<br />

time to identify the perfect LOLCat to send them in a particular situation or context. One<br />

participant reported that when he received LOLCats he liked, he would “archive them on my<br />

computer and store them so that I can use them as reactions to other things” (SC, 28,<br />

MemeGeek, male).<br />

The reasons participants gave for sharing and creating often sounded like categorizations in a<br />

greeting card aisle: “just for fun”, “for a party”, “for a birthday”. Furthermore, this sharing and<br />

creating was done with little thought as to whether or not they would get credit for their<br />

efforts:<br />

JE: So I made a really lame one for your birthday, because I had to do it really quickly. It<br />

was like, “(TB)’s getting old”, she was like, “Oh man, I’m getting old”. So I looked for an old<br />

cat. And then I was like, “Old cat is old” (inaudible) super lame and small.<br />

SC: There’s a meme right there.<br />

TB: She printed it out, and stuck it on my screen, and I had this A4 old cat on my screen.<br />

JE: But obviously, that’s not the kind of thing like, I’m not setting out like to make like, this<br />

mad Internet meme that makes me look really cool or anything.<br />

(JE, 29, MemeGeek, female; SC, 31, MemeGeek, male; TB, 26, MemeGeek, female)<br />

Although there were no examples of this in these focus groups, it is likely that there are some<br />

members of the LOLCat community who create lol after lol, hoping to make the front page of<br />

36


ICHC. Or, it could be that making the front page is merely incidental. As MemeGeek CS<br />

remarked,<br />

It really, sort of disproves everything that marketers thought about the way users behave<br />

because…we’re spending hours making these fun things for no compensation, and not<br />

even any recognition. I guess like, the Cheezburger platform and Reddit, like, with the<br />

upvoting and downvoting, they try and make it so that you can have some kind of<br />

mechanism for rewarding people for their creativity, but I feel like, you know, people are<br />

going to do it anyway, just because the inherent fun in it, and just, being able to share<br />

something with someone else, enough to motivate them to spend all that time and effort.<br />

(CS, 27, MemeGeek, male)<br />

DISCUSSION<br />

The primary finding coming out of this research, as illustrated above, is that LOLCats’ appeal is<br />

connected to their genre, their humor, and the way that they can be used to connect to<br />

others. However, somewhat surprising was the underlying reasons as to why those things are<br />

the root of LOLCats appeal.<br />

While I anticipated that the larger significance of LOLCats was more than ‘Ha, ha, funny kitty<br />

picture’, I was taken aback at the degree to which LOLCats’ appeal is bound up in matters—<br />

such as emotional expression and belonging—that are fundamental elements of peoples’ lives.<br />

Jenkins et al. suggest that when remixable media like LOLCats catches on, it’s not so much<br />

that the content itself is especially compelling, but that it can be used to make meaning (2009:<br />

18). This sentiment was echoed by some of the LOLCat creators in the groups, who<br />

attributed LOLCats’ success to the fact you could “push anything through them” (ND, 27,<br />

MemeGeek, male) like a narrative form—or as Stryker suggests, “like pop songs” (2011: 219)<br />

Perhaps this is an additional explanation as to why people use LOLCats to express their<br />

feelings: because, like pop songs, “there are so many of them 22 , you can actually connect it to<br />

whatever situation you come across” (BD, 26, Casual User, male).<br />

22 There are currently 5 Terabytes of LOLCat images on the Cheezburger Networks servers. (D. L. Madden,<br />

personal communication, 24/8/11).<br />

37


Also somewhat surprising was the discovery that LOLCats appeal to three “very different<br />

networks of Internet”, as one participant put it (LW, 25, MemeGeek, female). While the<br />

presence and proportion of these three groups in this study is, as previously stated, inevitably<br />

bound up with the participant selection process, it also supports the notion that LOLCats’ are<br />

“simultaneously obscure and accessible” (Rutkoff, 2007, n.d.). Fundamentally, LOLCats are<br />

cute pictures of cats with captions whose meaning is usually self-contained. While LOLCats<br />

can (and do) feature obscure intertextual references that appeal to people like the<br />

MemeGeeks, on the whole they don’t require the dense thicket of self-referential knowledge<br />

needed to appreciate memes like Insanity Wolf 23 . As MemeGeek TB pointed out, “for people<br />

who aren’t that into the Internet, LOLCats are a very easy way into a meme” (26, female).<br />

One result that still requires explanation is why LOLCats seem to be shared in a different way<br />

than other ‘spreadable’ media. To be fair, one study does not make a pattern, and it could be<br />

possible that this result stems from a desire on the participants’ parts to present a generous<br />

ideal self. However, it seems more likely that, as discussed earlier, LOLCats are so easily<br />

customized that they lend themselves to intimate and personalized sharing: these LOLCat<br />

Users simply wanted to show their friends and family that they cared, and LOLCats provided<br />

them a venue for doing that in a way that was meaningful to them (Jenkins et al, 2009, 35).<br />

It could also be that this type of sharing is not the exception to the rule, but the rule itself.<br />

The argument in some of the UGC literature that sharing is based in some sort of self-<br />

interested motivation contradicts the admittedly trite but long-held belief that ‘sharing is<br />

caring’. Shirky supports this theory, arguing that the purportedly ‘new’ behavior of “creating<br />

something with others in mind and then sharing it with them” is based in centuries of tradition<br />

(2010b: n.d.). Or, it could simply be that sharing is not a behavior that can be easily<br />

categorized in terms of motivation or appeal. As Benkler (2007) notes, “human beings<br />

are…diversely motivated beings. We act instrumentally, but also noninstrumentally. We act<br />

for material gain, but also for psychological well–being and gratification and social<br />

connectedness” (Jenkins et al., 2009: 64).<br />

23 See Appendix L<br />

38


Finally, as was demonstrated in the previous section, this study revealed that the differences in<br />

how and why people share and create are not so clear-cut. The instances of sharing that many<br />

focus group participants described were deliberate acts with thought, intention, and effort<br />

behind them. In the context of the literature on creativity, particularly Gauntlett’s conception<br />

of Everyday Creativity, this poses something of a problem.<br />

While Burgess (2008) and Gauntlett (2011) have made great strides towards defining<br />

creativity in a manner that recognizes and encompasses the type of imaginative expressions<br />

that are taking place in and around phenomena like LOLCats, their emphasis is on the<br />

generative nature of creativity. Gauntlett takes Csíkszentmihályi to task for focusing on<br />

outcome versus process (2011: 74); however, he too is implicitly focusing on outcome when he<br />

fails to consider the potential creativity in what I would label curational sharing: deliberate acts<br />

with consideration, intention, and effort behind them. If those same acts had culminated in a<br />

post on an aggregation blog instead of a personal email, that act would have fallen under the<br />

auspices of creativity; and yet because it is ‘sharing’, it is classified in the same category as rating<br />

and voting (Shao, 2008). While those are valuable actions, they are not on par with the<br />

thoughtful and creative actions that were reported by the LOLCat Users in this study.<br />

It is beyond the scope of this paper to suggest a new definition of digital creativity.<br />

Furthermore, it is possible that this behavior is endemic to LOLCats, making it a (very<br />

interesting) exception to the rule. It is more likely, however, that these blurred boundaries<br />

extend beyond this particular context, and if this is indeed the case, then revisiting the<br />

definition of creativity is surely a worthwhile endeavor.<br />

CONCLUSION<br />

In undertaking this research project, I sought to understand the underlying mechanisms of a<br />

strange—and strangely popular—Internet phenomenon. What I ultimately discovered is how<br />

seemingly trivial pieces of media—pictures of cats with captions—can act as meaningful<br />

conduits to central elements of our humanity. Wacker (2002) states that media are how we<br />

39


define ourselves and our relationships (Bowman and Willis, 2003: 17); the outcome of this<br />

research, for better or worse, certainly validates that claim.<br />

The results of this study offer several avenues for future research. Within LOLCats specifically,<br />

it could be enlightening to conduct a content analysis on the LOLCat images themselves.<br />

Given that this study has illustrated that LOLCats are used as a tool for expressing emotions,<br />

understanding the overarching themes that are present in the LOLCat corpus might shed<br />

some light on what, if any, emotions are shared in particular. Furthermore, given the altruistic<br />

way in which LOLCats are shared, a gift economy perspective might be a valuable lens<br />

through which to examine that process. Additionally, given the significance of this one<br />

particular meme, a general program of meme research is certainly warranted. Many of the<br />

Advice Animal memes, particularly Foul Bachelor Frog and Socially Awkward Penguin 24 , traffic<br />

squarely in socio-cultural mores and norms. Understanding the ways in which people engage<br />

with such memes could, among other things, give us insight into the values held by certain<br />

societal groups.<br />

Stryker argues that engaging with the memesphere is how many people “learn, laugh, build,<br />

argue, discover, share and live” today (2011: 219). It is my strong belief that investigating<br />

memetic texts—or the audiences and users who engage with those texts—can tell us a great<br />

deal about where we are as a culture. If the media are a mirror, then the memesphere is a<br />

funhouse—sometimes scary, sometimes funny—that shows us new ways of seeing ourselves.<br />

Final words: A note on the value of LOLCats<br />

In a June 2010 TED Talk, Clay Shirky invoked LOLCats to illustrate an example of a<br />

‘throwaway’ creative act that could potentially lead to more valuable endeavors (2010a).<br />

LOLCats, he argues, have little value in and of themselves except as a stepping stone to<br />

greater things. Shirky is not alone in his trivializing of LOLCats; even as Gauntlett was arguing<br />

that we should “embrace and value” the “zesty, everyday, creative liveliness” embodied by<br />

phenomena like LOLCats, he described the sites that host them as “daft websites” filled with<br />

“silly photos of cats with comic captions” (2011: 219). Even the ostensibly LOLCat-loving<br />

24 See Appendix L<br />

40


focus group participants referred to LOLCats as a “waste of time”, something which sparked<br />

debate in the final group:<br />

FA: Cause I mean, you know, go and cure AIDS or something. I mean, it’s rubbish. Like,<br />

don’t spend your time captioning pictures of cats.<br />

JH: Yeah, but the thing is, it’s not representative of human life to say that people do<br />

worthwhile things all the time… like, that’s part of human life, but then another massive<br />

part of human life is being able to laugh and enjoy life, otherwise you couldn’t—you<br />

wouldn’t be able to do it.<br />

KB: Like, in some ways, it is a waste of time, even though LOLCats isn’t intellectual in a lot<br />

of ways—but I think comedy in general—and I would say it falls under comedy—I think it<br />

makes the world a better place. It makes it easier.<br />

(FA, 27, MemeGeek, male; JH, 25, Casual User, female; KB, 26, Cheezfrend, female)<br />

Even if LOLCats were just a collection of silly cat pictures, they would have value simply<br />

because they, as KB said, make life easier. But, as this study has shown, LOLCats are much<br />

more than that. They are a venue through which people express their emotions, connect to<br />

their loved ones, and define group identity. This not only gives them value; it makes them<br />

important. To quote Sherry Turkle, “some are tempted to think of life in cyberspace as<br />

insignificant, as escape or meaningless diversion. It is not. Our experiences there are serious<br />

play. We belittle them at our risk” (1995: 269).<br />

41


REFERENCES<br />

Apte, M. L. (1985). Humor and Laughter: An Anthropological Approach. Ithaca: Cornell<br />

University Press.<br />

Baker, S. (2001). Picturing The Beast: Animals, Identity, and Representation. Champaign:<br />

University of Illinois Press.<br />

Bauckhage, C. (2011). Insights into Internet Memes. Proceedings of the Fifth International<br />

AAAI Conference on Weblogs and Social Media (pp. 42- 49). Association for the<br />

Advancement of Artificial Intelligence.<br />

Baym, N. K. (1995). The Performance of Humor in Computer-Mediated Communication.<br />

Journal of Computer-Mediated Communication, 1 (2).<br />

Bernstein, M. S., Monroy-Hernandez, A., Harry, D., Andre, P., Panovich, K., & Vargas, G. (2011).<br />

4chan and /b/: An Analysis of Anonymity and Ephemerality in a Large Online Community.<br />

Retrieved August 17, 2011, from projects.csail.mit.edu/chanthropology/4chan.pdf<br />

Blashki, K., & Nichol, S. (2005). Game Geek’s Goss: Linguistic Creativity In Young Males Within<br />

An Online University Forum. Australian Journal of Emerging Technologies and Society, 3 (2),<br />

77-86.<br />

Bowman, S., & Willis, C. (2003). We Media: How audiences are shaping the future of news<br />

and information. Reston: The Media Center at The American Press Institute.<br />

boyd, d. (2006.) A Blogger’s Blog: Exploring the Definition of a Medium. Reconstruction 6(4).<br />

Retrieved August 17, 2011 from http://reconstruction.eserver.org/064/boyd.shtml<br />

Boyle, J. (2001). The Second Enclosure Movement and the Construction of the Public<br />

Domain. Center For The Public Domain: Focus Paper Discussion Drafts. Durham: Duke<br />

Conference On The Public Domain.<br />

Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in<br />

Psychology (3), 77-101.<br />

Brodie, R. (2009). Virus Of The Mind. London: Hay House.<br />

Brubaker, J. R. (2008). wants moar: Visual Media’s Use of Text in LOLcats and Silent Film.<br />

gnovis journal, 8 (2), 117-124.<br />

Bruns, A. (2007). Produsage: Towards a Broader Framework for User-Led Content Creation.<br />

Washington DC: ACM.<br />

Burger King (Producer). (2007). Subservient Chicken [Video file]. Retrieved August 17, 2011<br />

from http://subservientchicken.com.<br />

Burgess, J. (2008 ). 'All Your Chocolate Rain Are Belong To Us?' Viral Video, YouTube and<br />

the Dynamics of Participatory Culture. In Video Vortex Reader: Responses to YouTube.<br />

Amsterdam: Institute of Network Cultures. Retrieved May 12, 2011 from<br />

eprints.qut.edu.au/18431/1/18431.pdf<br />

42


Burgess, J. (2006). Hearing Ordinary Voices: Cultural Studies, Vernacular Creativity and Digital<br />

Storytelling. Continuum: Journal of Media & Cultural Studies , 20 (2), 201-214.<br />

Burgess, J., Foth, M., & Klaebe, H. Everyday Creativity as Civic Engagement: A Cultural<br />

Citizenship View of New Media. Proceedings Communications Policy & Research Forum.<br />

Sydney. Retrieved May 12, 2011 from eprints.qut.edu.au/5056/<br />

Chandler, D. (1997). An Introduction to Genre Theory. Retrieved August 17, 2011, from<br />

http://www.aber.ac.uk/media/Documents/intgenre/chandler_genre_theory.pdf<br />

The Colbert Report (Producer). The FEC Rules Stephen Colbert 'Can Haz' Colbert<br />

SuperPAC (VIDEO)(1 July 2011). Retrieved August 17, 2011 from<br />

http://www.aoltv.com/2011/07/01/fec-colbert-can-haz-colbert-super-pac-video/<br />

Couldry, N. (2003). Beyond The Hall of Mirrors? Some Theoretical Reflections on the Global<br />

Contestation of Media Power. In N. Couldry, & J. Curran, Contesting Media Power. Oxford:<br />

Rowman & Littlefield.<br />

Dawkins, R. (1976). The Selfish Gene. Oxford: Oxford University Press.<br />

Entertainment Weekly. (2009). 100 Greatest Movies, TV Shows, and More. Retrieved April<br />

28, 2011, from EW.com: http://www.ew.com/ew/article/0,,20324138,00.html<br />

Erlich, B. (2011). I Can Haz $$$: Cheezburger Network Scores $30 Million in Funding.<br />

Retrieved August 17, 2011, from Mashable: http://mashable.com/2011/01/18/cheezburgerfunding/<br />

Fossey, E., Harvey, C., McDermott, F., & Davidson, L. (2002). Understanding and evaluating<br />

qualitative research*. Australian and New Zealand Journal of Psychiatry (36), 717–732.<br />

Gaskell, G. (2000). Individual and Group Interviewing. In M.W. Bauer, & G. Gaskell, Qualitative<br />

researching: with text, image, and sound. London: SAGE Publications.<br />

Gauntlett, D. (2011). Making Is Connecting. Cambridge: Polity Press.<br />

Gelkopf, M., & Kreitler, S. (1996). Is Humor Only Fun, An Alternative Cure, or Magic? The<br />

Cognitive Theraputic Potential of Humor. Journal of Cognitive Psychotherapy, 10 (4), 235-254.<br />

Grigoriadis, V. (2011). 4chan’s Chaos Theory. Retrieved August 17, 2011, from Vanity Fair:<br />

http://www.vanityfair.com/business/features/2011/04/4chan-201104<br />

Grondin, M. (2010). Retrieved August 17, 2011, from The LOLCat Bible Translation Project:<br />

http://www.lolcatbible.com<br />

Hargittai, E., & Walejko, G. (2008). <strong>THE</strong> PARTICIPATION DIVIDE: Content creation and<br />

sharing in the digital age. Information, Communication & Society, 11 (2), 239-256.<br />

Pet Holdings (2009). How to Take Over Teh Wurld: a lolcat guide to winning: Lolcats Guide<br />

to World Dominashun. London: Hodder & Stoughton.<br />

Huckabee Campaign (2007). Mike Huckabee Ad: “Chuck Norris Approved” [Video file].<br />

Retrieved August 17, 2011 from http://www.youtube.com/watch?v=MDUQW8LUMs8<br />

43


I Can Haz Cheezburger. (2011, May 23). Introducing Our First Ever… Cheezburger Field Day!<br />

Retrieved August 17, 2011, from http://icanhascheezburger.com/2011/05/23/funny-picturescheezburger-field-day/<br />

Jenkins, H., Li, X., Krauskopf, A. D., & Green, J. (2009). If It Doesn't Spread, It's Dead: Creating<br />

Value In a Spreadable Marketplace. Convergence Culture Consortium, Comparative Media<br />

Studies. Cambridge: Massachusetts Institute of Technology.<br />

Konzack, L. (2006). Geek Culture: The 3rd Counter-Culture. FNG2006. Retrieved August 22,<br />

2011 from http://www.scribd.com/doc/270364/Geek-Culture-The-3rd-CounterCulture.<br />

Krueger, R. (1994). Focus Groups: A Practical Guide for Applied Research. Thousand Oaks:<br />

Sage Publications.<br />

Kuipers, G. (2009). Humor Styles and Symbolic Boundaries. Journal of Literary Theory , 3 (2),<br />

219-239. Retrieved August 2, 2011 from http://related.springerprotocols.com/lp/degruyter/humor-styles-and-symbolic-boundaries-TBxzpji7jn<br />

Leung, L. (2009). User-generated content on the Internet: an examination of gratifications,<br />

civic engagement and psychological empowerment. New Media & Society, 11 (8), 1327-1347.<br />

Lievrouw, L., & Livingstone, S. (2006). Handbook of New Media: Social Shaping and Social<br />

Consequences of ICTs (Updated Student Edition). London: SAGE Publications.<br />

Lynch, O. (2002). Humorous Communication: Finding a Place for Humor in Communication<br />

Research. Communication Theory, 12 (4), 423-445.<br />

Malone, T. W., Laubacher, R., & Dellarocas, C. (2010). The Collective Intelligence Genome.<br />

MITSloan Management Review, 51 (3), 21-31.<br />

Meyer, J. C. (2000). Humor as a Double-Edged Sword: Four Functions of Humor in<br />

Communication. Communication Theory, 10 (3), 310-331.<br />

Miller, C. (1984). Genre As Social Action. Quarterly Journal of Speech, 70, 151-167.<br />

Miller, C. R., & Shepherd, D. (n.d.). Blogging as Social Action: A Genre Analysis of the Weblog.<br />

Retrieved August 17, 2011, from Into the Blogosphere: Rhetoric, Community, and Culture of<br />

Weblogs: http://blog.lib.umn.edu/blogosphere/blogging_as_social_action_a_genre_analysis_<br />

of_the_weblog.html<br />

Milton, K. (2005). Anthropomorphism or Egomorphism? The Perception of Non-human<br />

Persons by Human Ones. In J. Knight, Animals in Person: Cultural Perspectives on Human-<br />

Animal Intimacy. New York: Berg, 255-271.<br />

Nakagawa, E. (2008). I Can Has Cheezburger?: A LOLcat Colleckshun . New York: Penguin.<br />

O'Reilly, T. (2007). What Is Web 2.0: Design Patterns and Business Models for the Next<br />

Generation of Software. MPRA Communications & Strategies, No. 65, 17-37.<br />

Owen, W. (1984). Interpretive themes in relational communication. Quarterly Journal of<br />

Speech, 70, 274-287.<br />

44


Painter, A. (2009). Barack Obama: The Movement for Change. London: Arcadia Books.<br />

Pomranz, K., & Steinberg, K. (Composers). (2009). I Can Has Cheezburger: The MusicLOL!<br />

New York International Fringe Festival, New York.<br />

Quancast (2011). icanhascheezburger.com. Retrieved August 17, 2011, from<br />

http://www.quantcast.com/icanhascheezburger.com<br />

Rabiee, F. (2004). Focus-group interview and data analysis. Proceedings of the Nutrition<br />

Society, 63, 655-660.<br />

Rezabek, R. J. (2000). Online Focus Groups: Electronic Discussions for Research. Forum:<br />

Qualitative Social Research, 1 (1).<br />

Rountree, E. J. (2008, December 8). A LOL Cat art show!!!??! Retrieved August 17, 2011, from<br />

Rocketboom: http://blog.rocketboom.com/post/63746393/a-lol-cat-art-show<br />

Rutkoff, A. (2007, August 25). With 'LOLcats' Internet Fad, Anyone Can Get In on the Joke.<br />

August 17, 2011, from The Wall Street Journal:<br />

http://online.wsj.com/article/SB118798557326508182.html<br />

Schaedel, U., & Clement, M. (2010). Managing the Online Crowd: Motivations for Engagement<br />

in User-Generated Content. Journal of Media Business Studies, 7 (3), 17-36.<br />

Shao, G. (2009). Understanding the appeal of user-generated media: a uses and gratification<br />

perspective. Internet Research, 19 (1), 7-25.<br />

Sherry, J. (1983). Gift Giving in Anthropological Perspective. The Journal of Consumer<br />

Research , 10 (2), 157-168.<br />

Shifman, L. (2007). Humor in the Age of Digital Reproduction: Continuity and Change in<br />

Internet-Based Comic Texts. International Journal of Communication, 1, 187-209.<br />

Shifman, L., & Thelwall, M. (2009). Assessing Global Diffusion with Web Memetics: The<br />

Spread and Evolution of a Popular Joke. Journal of the American Society for Information<br />

Science and Technology, 60 (12), 2567-2576.<br />

Shirky, C. (2010a). Clay Shirky: How Cognitive Surplus Will Change The World. Retrieved<br />

August 17, 2011, from TED:<br />

http://www.ted.com/talks/clay_shirky_how_cognitive_surplus_will_change_the_world.html<br />

Shirky, C. (2010b). Cognitive Surplus: Creativity and Generosity in a Connected Age. New<br />

York: The Penguin Press (Kindle Edition).<br />

Stryker, C. (2011). Epic Win for Anonymous. New York: The Overlook Press.<br />

Thorne, T. (n.d). Slang, style-shifting and sociability. Retrieved August 17, 2011, from Kings<br />

College London: http://www.kcl.ac.uk/study/elc/resources/tonythorne/slangarticles.aspx<br />

Toms, E. (2001). Recognizing Digital Genre. Retrieved August 17, 2011, from Bulletin of the<br />

American Society for Information Science and Technology: http://asis.org/Bulletin/Dec-<br />

01/toms.html<br />

45


Turkle, S. (1995). Life On The Screen: Identity In The Age Of The Internet. New York:<br />

Touchstone.<br />

Van Dijck, J. (2009). Users like you? Theorizing agency in user-generated content. Media<br />

Culture Society , 3 (1), 41-58.<br />

Yates, J., Orlikowski, W. J., & Rennecker, J. (1997). Collaborative Genres for Collaboration:<br />

Genre Systems in Digital Media. Proceedings of The Thirtieth Annual Hawaii International<br />

Conference on System Sciences. IEEE Computer Society.<br />

46


APPENDIX A: FOCUS GROUP DISCUSSION GUIDES<br />

Focus Group Discussion Guide: Original Version<br />

1. Why did you decide to come to this focus group today?<br />

2. Do you remember the first time you saw a LOLCat?<br />

3. What was your original reaction?<br />

4. Has that changed? If so, when and why?<br />

5. What do you think of first when you think of a LOL? Can you explain why?<br />

6. What do you think makes a LOL a LOL?<br />

a. Is it the animal? The caption? The format?<br />

7. What do you like about LOLs?<br />

8. What makes a LOL funny, in your opinion?<br />

9. Do you like it better when a LOL is in English or LOLspeak?<br />

10. Do you like it better when the LOLs are written from the animal’s perspective, or<br />

when they’re written in 3 rd person?<br />

11. Have you ever made a LOL? Why or why not?<br />

12. Do you share LOLs? When would you share a LOL?<br />

13. Which one of these LOLs do you think are funny? Why?<br />

Opening Questions<br />

Focus Group Discussion Guide: Revised and Final Version<br />

• What prompted you to come to this focus group today?<br />

• Do you remember the first time you saw a LOLCat?<br />

• What was your original reaction?<br />

o Has that changed?<br />

Topic: LOL Format<br />

• When you think of a lol, what pops into your head?<br />

• What do you think makes a LOL a LOL?<br />

Topic: Humor<br />

• Do you have a favorite LOL?<br />

o If so, which one is it?<br />

o Can you tell me what you like about it?<br />

o If not, do you have a specific kind of lol you like?<br />

• Do you think lols are funny?<br />

o If not, what is it about them that you like?<br />

o If so, what makes a LOL funny to you?<br />

• Do you like other memes?<br />

o If so, which ones? Can you tell me what you like about them?<br />

o Do you think there’s a difference between lols and other memes? If so, what’s<br />

the difference?<br />

47


Topic: Animals<br />

• Do you like animals?<br />

o What about animal videos?<br />

• Do you like it when animals talk?<br />

o What do you like about it?<br />

• Do you like cats?<br />

o What about cats do you like?<br />

• Do you have pets?<br />

• Do you differentiate between animal lols and other lols?<br />

• Do you like lols of people?<br />

Topic: Language<br />

• How do you feel about lolspeak?<br />

o What do you like/not like about it?<br />

• When you see something in lolspeak, how do you interpret it?<br />

Topic: Consumption/Sharing Creation<br />

• Where do you usually see lols?<br />

o Do people send them to you? If so, whom?<br />

• Do you actively seek out lols?<br />

o If so, when would you seek out a lol? If not, why?<br />

• Have you ever made a LOL?<br />

o If so, when do you make them? If not, is there a reason for that?<br />

• Do you share lols?<br />

o If so, what would prompt you to share them?<br />

o With whom do you share them?<br />

48


APPENDIX B: PARTICIP<strong>AN</strong>T INFORMATION SHEET<br />

49


APPENDIX C: PARTICIP<strong>AN</strong>T CONSENT FORM<br />

50


APPENDIX D: PARTICIP<strong>AN</strong>T QUESTIONNAIRE<br />

Date:<br />

Name:<br />

Sex:<br />

Age:<br />

Nationality:<br />

Occupation:<br />

LOLCat Focus Group Participant Questionnaire<br />

Do you actively engage with lolcats (i.e., seek them out) or passively engage with lolcats (i.e.,<br />

friends send them to you)?<br />

Approximately how often do you engage with Lolcats? (Circle one)<br />

Daily Weekly Monthly Less than Monthly Not Sure<br />

Approximately how much time do you spend online per day? (Circle one)<br />

Less than 1 hour 1-2 Hours 3-5 Hours 6-8 Hours 9+ Hours<br />

51


APPENDIX F: PARTICIP<strong>AN</strong>T INFORMATION<br />

52


APPENDIX G: FOCUS GROUP STIMULUS<br />

53


APPENDIX H: SAMPLE TR<strong>AN</strong>SCRIPT<br />

Transcript: Face-to-Face Focus Group #3<br />

July 14, 2011<br />

LSE Campus<br />

MODERATOR: Okay, thank you guys for coming, sorry we’re starting a little late. So, what prompted<br />

you to come here today?<br />

AB: I saw your message on Cheez Town Cryer.<br />

MODERATOR: Mmhmm. Okay.<br />

RK: Well (to SC) maybe you should answer for me<br />

SC: Uh, so I saw it on Jolie’s Facebook, who’s a mutual friend that we have, and I then emailed quite a<br />

few friends, including GL and our friend Ruth, and then Ruth forwarded it to RK, so.<br />

JT: And I had a message from Alex, who, I think, messaged a couple of people, and I just leapt at the<br />

chance to be able to talk—to spend the evening talking about LOLCats.<br />

MODERATOR: So why, why is that, why do you like talking about LOLCats?<br />

JT: Because I love them so much I mean, I, I get the newsletter everyday into my inbox, and before I—I<br />

have an extremely busy job with back to back meetings and very very stressful decisionmaking and the<br />

first thing I do is open that email because I know I’m guaranteed to smile or laugh.<br />

MODERATOR: Okay, do you guys feel the same way about the lols?<br />

RK: I do, but I was just saying, these people are so much more hardcore than me.<br />

MODERATOR: Uh huh.<br />

RK: Because I don’t, I’m-- on the survey thing, I’m not—I don’t actively seek out the lols—like, if people<br />

send them to me, I love them, but I don’t kind of, seek them out.<br />

MODERATOR: Okay.<br />

RK: You know, maybe I will now. (To others) I’m quite inspired by you.<br />

MODERATOR: How about you, do you—<br />

AB: I’m more interested in the commenting, I’ve made several good friends in the comments section,<br />

from all over the world.<br />

MODERATOR: So how do you keep in touch with your friends?<br />

AB: Um, one or two I email offline, off the, uh, off the thread, but most of them, exchanging comments<br />

on the—in the comments column.<br />

MODERATOR: So um, do you remember the first time you guys saw a LOLCat?<br />

56


AB: Um, it would be about April 19—2008. Less than a year after it started. I started commenting<br />

about April 2008, and never looked back.<br />

MODERATOR: Okay.<br />

RK: Again, I don’t really know, it’s probably someone sent me one, but I remember when I first saw<br />

them I didn’t really like them.<br />

MODERATOR: Really?<br />

RK: Yeah, they’ve grown on me. When I first saw them I was like, “Oh that’s silly”, I hate “LOL”, I hate<br />

“OMG”- well, I use it a lot, I use OMG a lot—I hate, I hate abbreviations because my job is wordy, and<br />

it’s all about loving language, so I hate it in text, but when I see it on a cat, I’m like, “Ohmygod, this is<br />

funny”, OMG funny!<br />

MODERATOR: Okay, can you talk a little bit more about your reaction to that?<br />

RK: Oh, what when…?<br />

MODERATOR: Like when you see “OMG” on a cat<br />

RK: Yeah, yeah I like it.<br />

MODERATOR: What do you like about it?<br />

RK: Ahhh… I dunno—just because it’s so much more funny that a cat would say it.<br />

MODERATOR: Okay<br />

RK: I know it sounds really stupid.<br />

MODERATOR: No! It doesn’t sound stupid at all.<br />

RK: Okay.<br />

MODERATOR: No judgment here, let me tell you. No judgment here, I promise.<br />

RK: (Giggles)<br />

MODERATOR: How about you, Sara?<br />

SC: It’s really hard to—when did they start, officially?<br />

MODERATOR: I think they were first seen on Something Awful and in 4Chan around 2005. And<br />

then they started hitting the press in like, 2006-7? Wall Street Journal and Time picked it up and then<br />

at that point it had sort of started swirling already.<br />

SC: I think the first time I saw them must have been 2007, because I know I still lived in New York, and<br />

the first one I remembered is the one of the cat saying, “I made you a cookie but I eated it”--<br />

ALL: Awwww! Yeahhh!<br />

SC: Which is a really cute one—and, someone must have sent it to me, and I forwarded it to my<br />

mother, and I came home for a visit, and she had printed it out and framed it—<br />

ALL: (General laughter)<br />

57


JT: There’s nothing strange in that.<br />

SC: No, not at all. So that’s the first one that I remember, and that was probably 2007.<br />

MODERATOR: Okay. Did your mother love cats? Or…<br />

SC: Not really, no. I think something about it just struck her as funny. She put it in my sister’s bedroom<br />

as like, a present for her—cause she really loves cats.<br />

MODERATOR: Okay.<br />

JT: For me, it probably was about 3 or 4 years ago. And um, I- I- I actually was more, I can’t remember<br />

the first one I saw, I have a feeling it was, was, it might have been a Basement Cat, um, but it was more<br />

the, sort of language and the tone because I could immediately hear a cat’s voice, and because cats<br />

have so—such different personalities, way more than dogs do, and you know, their faces are all so<br />

different, I just loved that style of language that suited every different kind of you know, LOLCat and I<br />

just, I just think it just—sarcastic, or sometimes cute, and it just-- yeah, it was the language that I was<br />

really interested in, I could hear it in my head.<br />

MODERATOR: So the Lolspeak made sense to you?<br />

JT: The Lolspeak made sense to me, and I found um, the Lolspeak translator, and I started sending all<br />

my emails in Lolspeak—<br />

RK: That exists? I’m learning so much now!<br />

MODERATOR: Well AB, the Cheez Town Cryer is almost all in Lolspeak, and—<br />

AB: Uh, the Cween speaks perfect Lolspeak<br />

RK: Hee heee!<br />

AB: When I post on the Cryer, I use plain English,<br />

MODERATOR: Okay<br />

AB: But um, I’m, you know, I’m bilingual.<br />

ALL: (General laughter)<br />

MODERATOR: You’re bilingual. So what would make you speak in Lolspeak versus in English?<br />

AB: Um, well, I use Lolspeak in the comments, obviously, except if I’m angry about something I might<br />

go into plain English.<br />

MODERATOR: Okay<br />

AB: Um, but mostly, I comment in Lol.<br />

MODERATOR: Okay, and why—can you —why do you comment in Lol?<br />

AB: Because everybody else does, and I enjoy-<br />

MODERATOR: Because everybody else does.<br />

AB: I’m slightly dyslexic and it’s easier for me.<br />

58


MODERATOR: Is it? Mm, interesting!<br />

AB: Well, it’s phonetic, isn’t it?<br />

MODERATOR: It is.<br />

AB: So, you know, I don’t have to worry about the spelling.<br />

MODERATOR: You get creativity points for spelling.<br />

AB: (laughs)<br />

MODERATOR: Although there is a specific syntax with Lol.<br />

JT: Yeah, yeah.<br />

MODERATOR: So I shouldn’t say that there’s too much creativity. Okay, so--<br />

JT: Yeah, you can spot the n00bs.<br />

MODERATOR: Yeah, the n00bs. So, how can you spot a n00b?<br />

JT: Wrong font, wrong syntax. Just wrong.<br />

AB: Shouting.<br />

JT: Using a giraffe. I dislike it when there are other animals on there.<br />

MODERATOR: You don’t like when there are other animals.<br />

AB: It does say LOLCats and funny pictures.<br />

JT: I know, but. I don’t get lolgiraffes.<br />

MODERATOR: Lolgiraffes. Lolsloths?<br />

JT: No.<br />

MODERATOR: What about Lolrus?<br />

JT: Lolrus is okay.<br />

MODERATOR: Why is Lolrus okay?<br />

JT: Because Lolrus is a kind of- he’s not really a—he’s kind of always been there. You know, he’s quite,<br />

he’s one of the original-- But I don’t, I personally don’t like to see many other animals on there.<br />

MODERATOR: Okay.<br />

JT: It’s polluting.<br />

MODERATOR: It’s polluting. Okay. So just quickly going back to Lolspeak, when you see something in<br />

Lolspeak, how do you interpret it? Like, what do you think Lolspeak is?<br />

JT: 99% I have an evil voice in my head, which is a bit sinister and calculating—because cats are<br />

calculating, and they know exactly what they’re doing, so, for me, it’s that kind of voice, or unless you<br />

have the cute one with the ears back and the “I ate cookie”. But they’re just doing that to, to reel you<br />

in.<br />

59


SC: I think of it as more childlike.<br />

MODERATOR: Okay.<br />

SC: Not really creepy, sinister.<br />

MODERATOR: But you associate it with cats?<br />

SC: Yeah, when it’s on the photographs, yeah.<br />

MODERATOR: Okay.<br />

AB: It’s to fool you into thinking they’re innocent.<br />

JT: Exactly.<br />

SC: Yeah.<br />

MODERATOR: Okay. Um, so, when you think of a lol—we’ve talked somewhat about the font, and<br />

you know, other animals, but what pops into your head, when you think of a lol? If I were to say<br />

“LOLCat”, what would you think of?<br />

AB: It’s a cat doing something that cats do, anthropomorphized.<br />

MODERATOR: Okay.<br />

JT: I think of the ones that—so, Monorail Cat, Basement Cat, you know you have your, your threads<br />

that run through within that meme, that are repeated in a different version of, which I really like—<br />

AB: Mm, yes.<br />

JT: You know, so, because they become characters and you know, “Ohhh, Basement Cat’s back”, you<br />

know it’s—<br />

AB: I object to Basement Cat<br />

(General giggling)<br />

MODERATOR: Why do you object to Basement Cat?<br />

AB: Because it implies that cats are deliberately evil and they’re not, to me.<br />

MODERATOR: No? But JT, you think that cats are--<br />

JT: No, I don’t think they’re evil. But cats can be very manipulative. And they, uh, they’re, I think, they’re<br />

very intelligent. Um, you know, I do get laughed at for thinking that, but I just think they, they know<br />

exactly what they’re doing, with humans, you know. We are their slaves.<br />

GL: So is that why you never owned a cat?<br />

JT: Possibly. But a cat—a cat has to find me, is my philosophy. I don’t, I don’t hear them as evil, but I<br />

hear them as, as clever. Cleverer than dogs.<br />

MODERATOR: Cleverer than dogs, okay. What about you, Sara, what do you think?<br />

SC: Um, I think—honestly what I think of is, you’re at work, you’re day’s kind of boring, it’s something<br />

that kind of just pops up on your screen, entertains you—<br />

60


RK: Mmmm.<br />

SC: I think that’s what it is for me.<br />

MODERATOR: What do you think, GL? Same thing?<br />

GL: About?<br />

MODERATOR: About, when you think of a lol, what do you think of?<br />

(New participant enters room, 10 min late)<br />

BM: Ohai.<br />

MODERATOR: Ohai! This is, everyone, this is BM.<br />

BM: Hi, I’m Ben.<br />

MODERATOR: This is GL, JT, SC, RK, and AB.<br />

BM: Hello, I apologize for being late, you can thank TFL.<br />

MODERATOR: Okay, have a seat. We are uh, we’re just talking about lols, and what you think of<br />

when you think of a LOLCat, and so, I was asking GL—<br />

GL: I don’t know how to answer the question.<br />

MODERATOR: You don’t know how to answer the question.<br />

GL: BM’s probably quite good at it, though.<br />

MODERATOR: Um, so if I say “LOLCat”, what comes up in your head?<br />

GL: A picture of a cat.<br />

KM A specific picture of a cat?<br />

GL: No.<br />

MODERATOR: Just a picture of a cat.<br />

GL: With words, yeah.<br />

MODERATOR: With words, okay.<br />

GL: Very uncreative, I just--<br />

MODERATOR: No, that’s okay! I just—I’m just exploring, no wrong answer. How about you, BM?<br />

BM: Uh, well I—oddly, just had this conversation over dinner, because I had to explain where I was<br />

going, um, so I probably have a bit longer of an answer.<br />

MODERATOR: Go right ahead.<br />

BM: No, well, just to make it concise, it’s a—an odd Internet meme that people use as a method of<br />

conveying um, happiness or emotion through—any kind of emotion through a cat and some sort of<br />

linguistic perversion of English, um, in white text on top.<br />

61


MODERATOR: Okay. So the white text is that, is that important to you GLs, the white text on the<br />

photo?<br />

RK: Whenever I actually picture a photo I do, I think of the text as being white, actually.<br />

GL: Just because it’s clearer over color.<br />

AB: It’s only clearer, that’s why. Color—occasionally, if the background is really light, a dark color is<br />

acceptable, but mostly the backgrounds are dark, so you need a white or a bright color.<br />

JT: I think though, when you see that font, you know there’s going to be something funny, it’s<br />

expected.<br />

MODERATOR: You know JT, you were saying earlier, “Wrong font!”, as if—<br />

JT: If it’s the wrong font—yeah, it’s just, you know, 9 times out of 10 it’s not as funny. You know, and I<br />

don’t know what it is about it, even if it’s saying something funny, I just think, you know, come on,<br />

you’ve gotta do it properly. There is a style, here. And that’s part of what makes it funny.<br />

MODERATOR: Okay. So, do you guys like other memes? Ben, you were talking about Internet<br />

memes, do you guys like other memes, or is it largely LOLCats for you?<br />

SC: RK says “what’s a meme”.<br />

MODERATOR: What’s a meme, oh, sorry! Um—<br />

JT: Like a thread of –<br />

GL: A running joke.<br />

MODERATOR: A running joke on the Internet.<br />

RK: See, this is how un-hardcore I am!<br />

MODERATOR: No, that’s okay! So, so you’re not really into Internet culture.<br />

RK: No, well, you know, I use the Internet every day for work, but I’m—I’m not on Facebook, or<br />

anything like that.<br />

BM: Good for you.<br />

RK: Yeah.<br />

BM: You’re better off.<br />

RK: (laughs)<br />

AB: I do look at some of the other Cheezburger sites, but I don’t really look at anything else.<br />

MODERATOR: Okay.<br />

AB: But some of them I dislike intensely.<br />

MODERATOR: Which ones?<br />

AB: Failblog.<br />

62


MODERATOR: Okay.<br />

AB: I don’t like that very much. I’ve met some Failbloggers, and they’re weird.<br />

ALL: (General laughter)<br />

MODERATOR: How are they weird?<br />

AB: Oh, they just are! I, they—this again came about through The Cryer, they said, you know, would<br />

anyone like to meet them, and I went and met these people and they’re really strange.<br />

JT: Is that because they’re quite negative?<br />

AB: No, they just came across as being completely barmy.<br />

MODERATOR: Okay. BM, you laughed when AB mentioned Failblog.<br />

BM: I, I just—I like, I think Failblog is funny. Um, but it’s in that dark way. Obviously, it’s making fun of<br />

peoples’ misfortunes. Um, whereas LOLCats is funny-happy.<br />

MODERATOR: GL, you’re making a face.<br />

GL: So I, I was on 4Chan back in 2005, and always, sadly<br />

MODERATOR: Why do you say sadly?<br />

GL: Because it rightly has a stigma attached to it. As a site, as a social networking site. Um, I got in bed<br />

with LOLCats—sounds like alcoholics anonymous—<br />

ALL: (General laughter)<br />

GL: I got into it, enjoying the idea that cats were doing stupid things, or doing things that we thought<br />

were stupid, and then like giving them a voice and they’d seem either even stupider, or, um—I<br />

suppose the concept ‘Haters Gonna Hate” which is um, a popular meme, um which uh, continued to<br />

get more popular, I kind of miss that, so, I’ve kind of taken steps away from the LOLCat communities,<br />

um, just because I, I miss the sort of aggressive—<br />

JT: You like being a hater.<br />

GL: Well, no, I—I—I-, yeah, I liked, I liked to think, “Man, that cat is stupid”, uh, which is why you know,<br />

Failblog, although I don’t-- I don’t really actively follow it, but—you, you know, when Failblogs were<br />

going around, um, I found those quite funny, I thought those were re-capturing the—I don’t want to<br />

say innocence, I’d say I think the word I’m looking for would be capturing the original essence of<br />

LOLCat pictures.<br />

MODERATOR: Okay.<br />

GL: That’s just the feeling.<br />

MODERATOR: So they’ve evolved over time.<br />

GL: Yeah, you know I think yeah, definitely, They’re definitely more along the lines of cute you know I<br />

think these days. And, sadly, I can’t appreciate cute.<br />

MODERATOR: You can’t appreciate cute.<br />

GL: As much as I used to. I think the 4Chan again has warped any appreciation.<br />

63


MODERATOR: Okay. How do you guys feel about cute? Is cute important?<br />

SC: Yes, I like cute.<br />

MODERATOR: Okay, is that—is that what partially draws you to LOLCats?<br />

SC: Yeah, I think that cats are cute in general, so, yes. Anything cat related I’m sort of already halfway<br />

towards liking. And then whenever you’re reading their thoughts or whatever, that’s cute as well.<br />

MODERATOR: RK, what about you?<br />

RK: Ummm, yeah I like it! (Laughs nervously) Ohhhh, I’m so not hardcore. I like, I like all of them,<br />

whichever ones I see, I like, doesn’t matter what kind of—what the tone is. They’re all quite funny in<br />

general, really. I don’t—yeah, I like cute.<br />

MODERATOR: Okay, but you don’t necessarily associate LOLCats and cute? That’s not—<br />

RK: Ummmmm, actually, well I think, if you were to say LOLCat, I wouldn’t immediately think cute, I’d<br />

think more—more—I dunno, cutting.<br />

MODERATOR: Cutting.<br />

RK: Yeah, um, a little hint of sarcasm. Again, like, there’s sarcastic cat. But I like the cute ones, too! You<br />

know, the little…. (makes cat ears that lay flat on her head)<br />

JT: They’re manipulative.<br />

RK: (laughs) their brains are massive!<br />

MODERATOR: Okay. So do you Guys like animals in general? Like other animal videos, and—<br />

JT: Animals Being Dicks.<br />

MODERATOR: Animals being dicks!<br />

SC: Awesoooooome.<br />

RK: (laughs)<br />

JT: Have you not seen that one?<br />

MODERATOR: I have not seen that. Is that—is that a blog?<br />

SC: It’s a Tumblr.<br />

MODERATOR: It’s a Tumblr.<br />

SC: It’s brilliant.<br />

RK: There are some good ones on that.<br />

MODERATOR: I feel like I’ve failed, that’s LOLCat research FAIL.<br />

ALL: (General laughter)<br />

MODERATOR: Um, so what do you like about animal—animal images<br />

JT: I mean, you know I love animal—I’m an animal friendly person, I’m obsessed with cats.<br />

64


MODERATOR: Okay.<br />

JT: So, you know, I like-- I quite like animal- based memes because you can have quite a lot of fun with<br />

them, so, I love the—the reversioning and the reproduction memes, so um, dramatic—uh, whatever it<br />

was, chipmunk<br />

GL: Gopher.<br />

JT: Gopher, some called it Chipmunk, some called it, yeah, and the different variations of that—Nyan<br />

Cat, which we just had a chat about which you (looking at RK) hate, but I love all the different versions,<br />

you know there’s a Nyan Cat cake, there’s a NyanCat bollywood, there’s Nyan Cat jazz, there’s—it’s<br />

just incredible how it just replicates.<br />

BM: I don’t even know what that is.<br />

MODERATOR: Nyan Cat is a video that is a cat made out of a pop tart that is animated and sings a<br />

song that’s “nyan nyan nyan”.<br />

JT: The “nyan nyan nyan” comes from Mikku, who’s the—the avatar Japanese pop star, it’s her vocaloid<br />

voice, and I just bought a Mikku wig, completely unconnected—so it’s all coming together for me now.<br />

I’m officially mad.<br />

ALL: (General laughter)<br />

MODERATOR: So do you like Nyan Cat—<br />

JT: It’s irritating.<br />

MODERATOR: It’s irritating.<br />

JT: It is an irritating sound, you walk around with it in your head, all day, I just love the reversioning of it,<br />

everyday, there’s a new version—my friend and I just send, you know, it’s like a competition who can<br />

find the next version first, you know. So, but you know, also for my job, I’m involved in commissioning<br />

content for young people online, and their attention is the hardest to capture, so I’m obsessed with<br />

just, understanding memes, particularly in YouTube communities, and how young people—or people<br />

in general—are kind of, reversioning and using them, you know, in ways that professionals can’t keep<br />

up with. The marketing agencies always say to me, “I’m going to make a viral”—no you’re not.<br />

BM: Check the box.<br />

JT: You’re going to make a meme.<br />

BM: Check the viral box.<br />

JT: Yeah, yeah, exactly.<br />

MODERATOR: Okay. So um, how about the rest of you guys, would you consider yourselves animal<br />

content fans, or is LOLCats a different thing for you?<br />

SC: Yeah, definitely, like, animal videos on the Internet, I like um, (inaudible) foxes, foxes on a<br />

trampoline…<br />

RK: (giggles)<br />

SC: I like that, um, did you see the one where the guy got the two kittens and he was crashing them<br />

into each other?<br />

65


RK: No!!<br />

SC: Aww, that was—<br />

AB: That was horrible.<br />

RK: Ohhhh.<br />

SC: I loved that one. (to MODERATOR). Have you seen that one?<br />

MODERATOR: I , I think I saw the gif of the—(makes gesture) “bonk!”<br />

SC: Yep, yep exactly. But it was very very dramatic music and like, glass breaking noises and stuff and<br />

then these two kittens<br />

JT: Have you seen “Kitty With Apples”?<br />

SC: No, no.<br />

JT: Dramatic music. Amazing.<br />

AB: That was incredible, that one.<br />

RK: What’s the…?<br />

AB: (inaudible) two apples on the bed and the cat is terrified of these two apples<br />

JT: And it’s just doing this--<br />

AB: …prancing around them<br />

JT: … prancing, and the music<br />

AB: …and sort of coming up close and then prancing off again.<br />

JT: But the music is edited to a T<br />

AB: It’s brilliant.<br />

JT: It’s to the cat’s actions, it’s stunning.<br />

SC: Oh it’s like horror film music<br />

JT: mmm, mmm.<br />

SC: Oh I have seen that! I do know what you mean, yeah.<br />

BM: I feel like I need to start making a list.<br />

AB: We can send you our playlists.<br />

MODERATOR: Yeah?<br />

RK: You need to! You need to educate me. I’ll appreciate them!<br />

MODERATOR: So, GL. Given that you were on 4Chan during the origin of LOLCats, can you talk a<br />

little bit more about Caturday, and the origins of Caturday and the tone of Caturday, and how that<br />

may have changed?<br />

66


GL: You know, I suppose I was there then, I wasn’t really, that much in love—I think it was around the<br />

time uh, I think when, ehm, before I Can Has Cheezburger. Yeah, I think it was for me, when my<br />

mother sent me a LOLCat, that’s when I think the phase ended.<br />

ALL: (General laughter)<br />

GL: This no longer funny, this is serious now, time to move on, grow up, move out of home, um, I<br />

think—not to change the topic, but I just, um—I think that was, for me, a seminal moment. I mean,<br />

before then, it had been, it had been enjoyable, uh, yeah. Which is nothing about my Mum, I love my<br />

mother, and I’m glad that she still enjoys LOLCats. YEARS later. Good on her.<br />

RK: You said as well, you think the quality has declined.<br />

GL: Well, I mean, I’m a snob, I suppose everyone’s a snob, you know, we’re going to think Nyan Cat is<br />

no longer funny in a few months’ time, that’s, that’s essentially the phenomenon of Internet culture, or,<br />

you know, humanity has sped up, fads and phases go a lot quicker on the web.<br />

JT: Well yeah, literally if you haven’t seen it two days ago, it’s old. You know, I’ve got people saying to<br />

me, “Oh my god, I can’t believe you haven’t seen that, it’s ancient.” Its two days old.<br />

GL: Just because there is that level of frustration when they go to show it to you, I mean, they might<br />

be a week behind, but there is a level of frustration, as undeserved as it might be, you’re like, “well, this<br />

is old, and now you’re wasting the precious time I have left”<br />

JT: There might be another meme out there.<br />

MODERATOR: So, can you tell me what memes you do like?<br />

GL: At the moment, I’m on the tail end of Rage Comics<br />

MODERATOR: Ah, Ragetoons, okay.<br />

GL: So these are comics that uh, essentially use some crudely drawn—crudely, not offensive, just badly<br />

drawn faces, they’ve been around on the web for years now, and people just turn them into comics to<br />

explain what they’re angry about. Ah, they were enJTyable for a while, they’re popular on Reddit, a few<br />

other sites, uh, it just allows people to explain how, if they had a bad day, how was it a bad day, or if<br />

they disagree with someone, why they disagree with someone, by using faces.<br />

MODERATOR: How about you, Ben? Other memes that you enjoy?<br />

BM: I have to be honest, I’ve been thinking about—I was trying to explain to the people that I was at<br />

dinner with, who have never heard of LOLCats, and they’re from London, they live in London, they’ve<br />

never heard of it. And so I was flipping through my iPhone trying to show pictures of LOLCats, and<br />

they looked at them and they were like, “Okay. Yup. Yeah, okay. It’s funny.” And they didn’t get it, and<br />

there was no, and they were like, “Okay, I see how it’s cute”. And it was, it put me in the position of<br />

trying to explain why an Internet meme is funny, why LOLCats is funny, and why it’s worthy of a<br />

dissertation topic.<br />

ALL: (General laughter)<br />

BM: And so I was inspecting LOLCats in a way that I’ve never been asked to before, and of course that<br />

made me think about memes as a whole, and why—it’s not answering your question terribly.<br />

MODERATOR: No, it’s great.<br />

67


BM: Except that for the past year, as I’ve been studying, um, and haven’t been in front of a computer in<br />

the way that I used to be, um, I don’t know what’s gone on in a year. I was looking at these LOLCats<br />

on, on, that I’d never seen before, ones that are apparently very popular that I’ve never seen before,<br />

Internet memes that I don’t know about--<br />

MODERATOR: Do you know which ones?<br />

BM: No, I mean, I couldn’t recall them to you.<br />

MODERATOR: Okay.<br />

BM: But, I dunno, I seem to recall all the popular ones being Monorail Cat, Ceiling Cat, Basement Cat<br />

or something<br />

GL: Invisible Bicycle, Invisible Pool…<br />

BM: Yeah, these I find hilarious.<br />

GL: Yeah.<br />

BM: But all—it seemed as though when I was searching that all the popular ones, I don’t understand, I<br />

don’t think are as funny. Um, and that it seems to have been done.<br />

MODERATOR: Okay. So, do you associate LOLCats with other memes? Do you think they’re in the<br />

same camp?<br />

AB: I think LOLCats is special. But it’s got a lot of stuff spinning off from it.<br />

MODERATOR: Okay.<br />

AB: Some of it I don’t approve of, others is fine.<br />

MODERATOR: Like what?<br />

AB: Well, I don’t approve of the after dark bit, for a start. That just strikes me as being gratuitous. Bad<br />

words, and uh, silliness.<br />

MODERATOR: Okay.<br />

AB: But um, yeah, some of it is quite amusing, I suppose. I look at some of the other sites.<br />

MODERATOR: What are the other sites?<br />

AB: Um, babies. That’s quite funny. Um, um, history is sometimes funny. Um, and uh, um, “It Made My<br />

Day” I look at, but I’m not sure whether I like it or not (laughs).<br />

MODERATOR: Okay. How about the rest of you guys, is it the same for you, is it different?<br />

JT: I don’t think it is, is the same, it’s a different kind of—I think that’s, that’s the timing issue is quite<br />

interesting, where most memes have a kind of shelf life of about two days or a week, and literally it is<br />

that really fast turnaround of, reversioning. Whereas with LOLCats, it’s, it’s not so much reversioning,<br />

it’s, it’s just a continuation of an expression, of a way of expressing things. I mean, I like it when—this is<br />

what I was saying, I like the sort of older images, the ones that you recognize, like ceiling cat and<br />

basement cat, monorail cat. And, people who put different captions on them.<br />

MODERATOR: Okay.<br />

68


JT: To reflect, topical stuff, or things that have happened, you know. I think that’s much more, a sort of<br />

creative challenge. Um, so it’s, it’s a different kind of meme, I don’t think it’s necessarily a meme<br />

anymore.<br />

MODERATOR: Do you agree with that?<br />

GL: I wasn’t listening.<br />

MODERATOR: Hm? You weren’t listening, ah, okay. Well, um, JT said that uh, she, uh, doesn’t think<br />

that LOLCats are a meme anymore. What do you think?<br />

GL: How… how are you defining meme?<br />

JT: So, I’m not defining meme. So, all I was saying is I think the point that you made about the sort of<br />

fast reproduction, um, and that timescale, is more memetic, is—that’s more of a definition of a kind of<br />

meme now, five years after kind of memes—not really five years, a long time ago, um, started to<br />

appear on the Internet, the timescale is much quicker, and it’s a different kind of—it’s not really that<br />

kind of meme anymore.<br />

GL: So lol--<br />

JT: It’s--sorry? LOLCats have more of a longevity.<br />

AB: Mmm.<br />

GL: So they’ve evolved beyond currency.<br />

JT: I think so, yeah.<br />

GL: Memes need currency, Nyan Cat needs currency, and that um, it’s, these are essentially, become a<br />

staple of the media diet.<br />

JT: You don’t, you don’t, you don’t really see that many um, dramatic squirrel, chipmunk, whatever they<br />

call them, um, anymore. You know, for you to do that, it’d be like, “why are you doing that?” it’s so old.<br />

SC: I was going to say that Lolspeak became a language that you can say a lot of different things with.<br />

You can (inaudible) respond (inaudible).<br />

JT: Yeah, it’s a different kind of meme now. And it may not be a meme for that reason, maybe the<br />

meaning of meme has changed.<br />

BM: Isn’t that because LOLCats seem to be this all-encompassing—it’s such a broad category, whereas<br />

the dramatic squirrel or whatever is, is in it’s—if it were a LOLCat, it would be one photo, essentially.<br />

JT: Yeah, possibly.<br />

BM: Or it would be one subset, it would be like a Monorail Cat, um.<br />

JT: It’s like Business Cat.<br />

BM: Whereas, you can-- Monorail Cat can spin off in to all of those different versions—<br />

JT: Yeah<br />

BM: …as it has, and then there’s a subset, subsets of LOLCats, right? I mean…<br />

69


JT: So is Business Cat, which, I had a Tumblr of Business Cat, which is just brilliant, cause it’s the same<br />

image, and it’s just different captions. But it just sort of died away. It, it became--sort of run its course,<br />

after about a week.<br />

MODERATOR: How do you Guys define LOLCat? Because BM, you were saying that there’re a<br />

bunch of different LOLCats, so.<br />

BM: You know, I—I would, I think when I walked in, we were talking about LOLCats just being,<br />

Lolspeak, in white letters, on a picture of a cat.<br />

MODERATOR: Okay.<br />

BM: To, to convey something that the author finds humorous, or is expressing emotion through an<br />

image of a cat, speaking a funny language.<br />

MODERATOR: But if there’s another animal, or even a person, is that a LOLCat? Is that a lol? I mean,<br />

what—what is that?<br />

BM: Well I mean, I suppose it is, cause it’s appeared on the official—if there is one—site, I Can Haz<br />

Cheezburger. So the community decides.<br />

MODERATOR: The community decides.<br />

BM: If it just gets flamed in the comments, then perhaps its not a LOLCat.<br />

MODERATOR: Okay.<br />

AB: There’s usually somebody says, “This isn’t a cat.”<br />

JT: That’s not me.<br />

AB: There’s one of um, I think today, it was, was a gorilla, a young gorilla, and somebody said, “This is<br />

not a cat”. Oh, bully for them, they recognized it wasn’t a cat!<br />

ALL: (General laughter)<br />

MODERATOR: But, some of the most popular lols in the hall of fame are not cats.<br />

All: Mmmmm.<br />

AB: I’ve never looked at the Hall of Fame!<br />

MODERATOR: You’ve never looked at the Hall of Fame?<br />

AB: No!<br />

MODERATOR: Mmm, okay.<br />

BM: Maybe that’s where I should have gone during dinner.<br />

MODERATOR: The Hall of Fame?<br />

BM: Shown them the Hall of Fame.<br />

MODERATOR: There are a LOT of lols in the Hall of Fame. 95 pages of lols.<br />

70


BM: I was trying to show them why I was so excited about LOLCats, why I thought it was a cool topic,<br />

and they were just looking at me like, “they’re cats”.<br />

MODERATOR: So why are you excited about LOLCats?<br />

BM: I, I dunno, I suppose because of the same—you know, full disclosure for everyone else, we’ve had<br />

this conversation before, and I think it’s uh, it’s just been a fascinating way that a culture of people who<br />

like LOLCats have been able to express themselves, and their daily lives, through pictures of cats and<br />

Lolspeak. Because, X, Y, and Z, what we’re discussing here, because it’s cute, because it’s funny,<br />

because it’s some way emotional, because it’s, uh, anthropomorphic projections of human behavior on<br />

a cat, on a picture that you didn’t take, or a picture of YOUR cat, that’s cute because it’s YOUR cat. I<br />

dunno.<br />

MODERATOR: Do you guys make lols?<br />

AB: I’ve made some several, yes.<br />

MODERATOR: Okay, so, what did you make them for?<br />

AB: For my own amusement, really. I didn’t expect them—no, I’ve never, never had front page.<br />

MODERATOR: Okay.<br />

AB: My son’s had several front pages.<br />

MODERATOR: Yeah?<br />

AB: But um, no, I- I’m, the first one I made was, you know a cat which appealed to me and I put a<br />

caption to it, and several people liked it, it’s never, never gone anywhere.<br />

MODERATOR: Did you put it up on the site? Or did you—<br />

AB: Oh yes, it’s on the site.<br />

MODERATOR: Okay. Did you send it around anywhere else?<br />

AB: No, I didn’t, no, I- I—I do object to people who send emails ‘round saying, “Please vote for my<br />

lol”.<br />

MODERATOR: Ah, okay.<br />

AB: I think that’s cheating.<br />

GL: Would you send your picture, just as a picture, to your friends and relatives?<br />

AB: Um, I have used some—I make calendars and, and birthday cards, and I have used some for those.<br />

Either my own or other peoples’. There was a lovely one with a cat face down, saying “I cannot brain<br />

today, I haz the dumb”, which I’ve used quite often.<br />

ALL: (General laughter)<br />

JT: I, I, find that a really interesting use of LOLCats, because when I am having a really bad day at work,<br />

I will find a suitable LOLCat picture to say what I want to say, um, and I’ll tweet that, and everyone will<br />

know, “she’s having a a pretty bad day”, and you know, I might get some DMs or something.<br />

AB: You know, I’ve sent, put that link, if I’ve made a mess of a comment, I’ll put that link up, for that,<br />

that particular lol.<br />

71


RK: I do that with a-- at work, if um, cause I, um like, edit peoples’ copy, edit peoples’ text, um,<br />

sometimes I’ll send them—it depends what mood you’re in, sometimes I’ll just send them just a cat on<br />

their own, if I’m in a bad mood, but if not, I’ll put like, “Hahahaha!” like, “hmm hmm”, but really, I mean,<br />

I’m really angry.<br />

SC & JT: (laughing)<br />

RK: And there’s a cat, a picture of a cat, an angry cat, and it says, “If you don’t like my changes, I can<br />

edit your face”<br />

ALL: General laughter)<br />

MODERATOR: I’ve printed that out, and we’re going to look at some lols in a second, I just have a<br />

couple more questions before we get, get around. Sorry, anyone else?<br />

BM: (to JT) Can I ask you a question?<br />

JT: Mmmhmm.<br />

BM: You mentioned that you use a LOLCat in your tweet, picture of an angry LOLCat if you’ve had a<br />

bad day.<br />

JT: Mmm.<br />

BM: Would you otherwise express your frustration of the day if you didn’t do it through a LOLCat?<br />

JT: Ummm…<br />

BM: Have you done it where you haven’t used a LOLCat?<br />

JT: I, I have two Twitter accounts, one that’s locked and private where I swear, and I really say, that’s<br />

me; the other one is my public face, because I have quite a high-profile Job I need to maintain that, so I<br />

have to use techniques like that, I won’t really say, “I’m having a really shit day” on that account, I have<br />

to do it, sort of through subtext.<br />

BM: I find that interesting.<br />

JT: I think that subtext is a really interesting way of communicating in this, when you’re doing a lot of<br />

Tweeting, or Facebooking.<br />

BM: Which, yeah, I almost think—and I’d just be curious to hear what everybody else thinks, but that is<br />

why LOLCats succeeds, right?<br />

JT: Mmm.<br />

BM: Because of that subtext of communication.<br />

JT: Yeah. Absolutely.<br />

MODERATOR: Thinkin’ deep about LOLCats.<br />

ALL: (General laughter)<br />

MODERATOR: So, SC, have you, have you made a lol?<br />

SC: I made one once when I put a photo of my cat on Facebook, thinking she was really really cute<br />

and several people said, “She looks like pure evil”<br />

72


ALL: (amused surprise)<br />

SC: I was really offended.<br />

RK, AB: (laughing)<br />

SC: And so I, this is the only time I’ve ever done it, I put some text on it, something about, she wants<br />

to take over from the flying monkeys in the Wizard of Oz—it wasn’t that funny, really. It’s something<br />

like, “Get my my costume, the Flying Monkeys are sick” and no one really thought it was funny, but I<br />

was trying to defend her, cause I didn’t think she was evil looking at all. So yeah, that was the only time<br />

I ever did it.<br />

MODERATOR: Okay. GL? No?<br />

GL: Sara’s the funniest person I know online, so it’s a big deal that if they didn’t find it funny, it’s<br />

probably more of a—racism thing for cats and dogs.<br />

ALL: (General laughter)<br />

MODERATOR: Okay, so, do you Guys share lols? Would you share a lol that you like? Well JT, you<br />

said you did, and AB I know you<br />

AB: Oh yes, I send them to friends and family.<br />

MODERATOR: And how do you do that, through Facebook? Email?<br />

AB: Um, emails. I don’t, I don’t have a Facebook account.<br />

MODERATOR: Okay, right, you did say that.<br />

AB: I positively refuse to have one.<br />

BM: Google +, though.<br />

JT: Yeah, I need a LOLCat group, circle. I’ve got the Cheezburger app, now. Which makes it really easy<br />

to share.<br />

MODERATOR: What’s the cheezburger app?<br />

JT: So it’s, it’s their official app. And you just go through all the lols, all the LOLCats and you can just<br />

Tweet from there.<br />

MODERATOR: Okay. So you use mostly on Twitter?<br />

JT: I wouldn’t usually tweet them, I, I only use Facebook because my sister only understands Facebook,<br />

because she’s 45. So, she—sorry, that’s not an ageist comment<br />

ALL: (General laughter)<br />

JT: She doesn’t know what her desktop is, so um, so I know that she will, she will love to see some of<br />

the LOLCats that I tweet, so I share them on there as well.<br />

MODERATOR: How about you, RK and SC? Where do you share?<br />

RK: Mmm, I email—I’ve got one particular friend who I email, like I see them, and we just, we’ll email<br />

each others’ work accounts.<br />

73


MODERATOR: Mmmhmm.<br />

RK: Because I know his—he works in Bristol, he’s one of my oldest friends, and his, um, screen faces<br />

out toward the rest of the room, basically, so he will open a picture from me and it’ll be a (funny<br />

voice) LOLCat.<br />

ALL: (General laughter)<br />

RK: Uhh, so that’s what we do. But it’s really only with him, it’s not with anyone else.<br />

MODERATOR: Okay.<br />

SC: I email them to my family.<br />

MODERATOR: You email them to your family. Under what circumstances do you, just something<br />

you’d think they’d like?<br />

SC: If I, If I see one that um, I think, “They would like that”. There was the one, with the cat, that was<br />

sitting on the Nintendo Wii—did you see that one? And it says something like, “Thanks for getting me<br />

a fancy butt warmer”<br />

ALL: (General laughter)<br />

SC: Cause, that’s the kind of thing that our cat would have done, so, find something that she’s not<br />

supposed to sit on, so, I knew they’d like that.<br />

MODERATOR: So where do you see your LOLCats, mostly? AB, I know you see them on I can haz.<br />

So, do you guys seek them out, or is that where you see them?<br />

JT: I get the, I get the newsletter into my inbox every morning.<br />

MODERATOR: Right, you said that.<br />

JT: Because it is the first thing I will look at.<br />

MODERATOR: Okay.<br />

JT: Because I know the rest of the day is going to be shit.<br />

RK: (laughs). I just get sent them.<br />

MODERATOR: You just get sent them.<br />

SC: I have the site, the official site, in my Google Reader.<br />

MODERATOR: In your reader.<br />

JT: I will also seek specific things out if I want to send someone, if I see someone having a bad time, or I<br />

want to send someone a birthday or valentine’s thing, I seek it out there.<br />

MODERATOR: Okay. (to GL) And you don’t really see LOLCats anymore?<br />

GL: I love LOLCats, but I suppose it’s the old ones that still hold my…<br />

MODERATOR: And where would you—like, do you ever seek them out? Or do people send them to<br />

you?<br />

74


GL: I, occasionally I’ll, I’ll go look through the Hall of Fame, um—<br />

BM: Reminisce.<br />

RK, SC: (giggling)<br />

GL: Reminisce, exactly, yeah, nostalgia.<br />

MODERATOR: When would you do that?<br />

GL: Once a year, maybe.<br />

MODERATOR: Once a year.<br />

GL: Yeah, I worked in a Job a few years back, uh, really high pressure, essentially we were, uh, scoring<br />

interviews, uh, for, you know, celebrities, and, and, products they were hawking with radio stations. Uh,<br />

and so we’d have an issue where you know, the head of the news, the head of the department would<br />

be yelling at me to number for a certain age group or a certain radio station, so we had to send him<br />

the details of our contacts, there were twenty of us, different contacts, as soon as possible, in this<br />

Reply All email. And we had one guy who had this, just, just the gall to send LOLCat pictures. And this<br />

guy would be screaming from the other room, and suddenly he’d start getting a torrent of LOLCat<br />

pictures from the rest of the department , just completely ignoring the fact that he needed these<br />

numbers as quickly as possible getting—you know, I suppose it was more cats in costumes?<br />

MODERATOR: Uh huh.<br />

GL: You know a cat in a frog costume, a dog in a crab costume, different—but then also, LOLCats. I<br />

mean, that, that was probably the last time I was, it was a regular occurrence. Um, in the workplace.<br />

Yeah. I also left soon afterwards.<br />

ALL: (General laughter)<br />

MODERATOR: Okay so—<br />

JT: For a year and—sorry—for about a year and a half, it just reminded—I used mostly cat, but a lot of<br />

LOLCat pictures in my presentations at work.<br />

MODERATOR: How did that go over?<br />

JT: I’m… not sure.<br />

MODERATOR: (laughs) okay.<br />

JT: It… but.. It was particularly at a time when everyone was worried about the TV—Internet killing<br />

TV. And there were quite a lot of LOLCats that I could use to illustrate that in a funny way, just to put<br />

people at ease? That yes, I’m digital, but it’s okay, I’m not here to kill your TV. But yeah, I can’t believe I<br />

did that.<br />

RK: I think that’s funny, if I had been in one of your presentations, I would have liked it.<br />

JT: Thanks.<br />

MODERATOR: We had a PhD student include a LOLCat in his, in our dissertation symposium, so.<br />

BM: That he didn’t sufficiently explain.<br />

ALL: (General laughter)<br />

75


MODERATOR: Yes, that’s very true. It was the cat that sat on a book and had TL;DR, but most<br />

people didn’t know what TL;DR meant. Um, okay, so, we’re just going to quickly, you guys sent over<br />

some lols, um, yes, Monorail Cat was-- a bunch of you sent me Monorail Cat, um, and then here are<br />

some other ones that you Guys sent around.<br />

All: (general giggling as lols are placed on table for perusal)<br />

AB: Ooh, that one. That’s hilarious, that one (Forgot frankincense).<br />

MODERATOR: Have you seen that one before?<br />

AB: Mmm.<br />

RK: I haven’t seen that one.<br />

AB: Yeah, I’ve seen that one several times. I think that’s on my favorites list.<br />

MODERATOR: Is it?<br />

AB: Mmmm.<br />

MODERATOR: Can you tell me what you like about it?<br />

AB: Oh, it’s just hilarious! The words just sort of fit the picture so perfectly<br />

RK: (giggling) Yeah.<br />

AB: It couldn’t be better, could it?<br />

JT: It’s got really nice pacing, even. You know, it’s just, where you position the words makes it…<br />

AB: Yes.<br />

MODERATOR: Okay, so, can you Guys tell me why you sent these particular lols to me?<br />

AB: I sent this one because it’s my son’s.<br />

SC, RK: Oh, which one??<br />

AB: That one (Pls to open door)<br />

JT: That’s brilliant.<br />

RK, SC: (appreciative laughter)<br />

JT: See, I always use that expression now, “Plz to open”, and I never say “kitty”, I always say “kitteh”.<br />

RK: (laughter)<br />

AB: My son’s LOLCat, his Lolspeak isn’t perfect. He can’t keep it up.<br />

MODERATOR: So it’s good to have perfect Lolspeak?<br />

AB: Yes, oh yes.<br />

ALL: (General laughter)<br />

76


AB: You know he, he’s, he’s made ever so many lols, I don’t know how many, I haven’t looked lately.<br />

But um, you know his Lolspeak is, is erratic.<br />

MODERATOR: It’s tough to keep up, I have to say, writing in Lolspeak.<br />

AB: Well have plenty of practice (laughing)<br />

ALL: (General laughter)<br />

BM: I agree that if I see a LOLCat that’s written in plain English, I’m just like, “you didn’t even try”.<br />

JT: Yeah, come on, dude.<br />

BM: What’s the point?<br />

GL: There was that sort of anti LOLCat phase where they were writing it out sort of, err, like an evil<br />

genius, with you know, long words, and um.<br />

AB: There are frequent trolls that pop up on the comments column saying we’re a load of retards<br />

who don’t speak proper English.<br />

GL: That’s not, that’s not nice. Yeah.<br />

AB: We generally report them to the Head Cheezes and get them banned.<br />

SC: But then why is Invisible Swimming Pool right, because that’s perfect English.<br />

JT: Mmmm.<br />

GL: It’s old school.<br />

MODERATOR: It’s old school?<br />

BM: How would—how would, if you were to change that to Lolspeak, how would you do it?<br />

RK: I’d change the ‘s’ in “invisible” to a z. I dunno if that’s right.<br />

SC: I’d probably spell it B-U-L<br />

RK: Invisi-BUL. I’d put—<br />

AB: Invisib-lol!<br />

SC: Heeheehheeh.<br />

RK: Yeah, yeah.<br />

BM: That’s fair.<br />

MODERATOR: Well, do you think that’s the cat speaking? Or do you think that’s just a—<br />

SC: I’d see that as a caption.<br />

AB: That’s a comment on, that’s a comment on, a caption to what the cat is doing. It’s not the cat<br />

speaking, is it?<br />

GL: Kind of like Monorail kitty, Monorail Cat.<br />

77


JT: Because there is a difference, isn’t there, between that. So this, being the recognizable images that<br />

you see, quite a lot of different captions.<br />

AB: But uh, that isn’t the cat speaking, that is a description of what the picture is.<br />

MODERATOR: So that’s okay for that not to be in Lolspeak?<br />

AB, JT: Yes.<br />

AB: But if it’s the cat speaking, it should be in Lolspeak.<br />

MODERATOR: Okay, so, I would like to talk about Monorail Cat. Because Monorail Cat crops up<br />

quite a bit, and it’s one of the most famous. Um, can you Guys explain what you like about Monorail<br />

Cat?<br />

JT: I would love to go on a Monorail Cat!<br />

ALL: General laughter<br />

JT: What an awesome idea!<br />

MODERATOR: Have you seen the GIF with the Monorail Cat?<br />

JT: Yes!<br />

MODERATOR: Where the people get on the Monorail Cat?<br />

JT, Yes, yes! And I think, I love it when, when cats like, Loaf Cat as well, I love Loaf Cat, and you, you<br />

know I just love the shapes that cats do. And cats always end up—I’ve got a Flickr group, just “Cats In<br />

Odd Places”, they always end up finding comfort on a, on a rail! I mean, it’s funny on so many different<br />

levels, because you know that that’s what cats do, and also it IS a Monorail Cat! And what a brilliant<br />

thing to have! I want to, I want to replace all the London Transport Network with Monorail Cats.<br />

ALL: General laughter.<br />

MODERATOR: I think that would make London one of the most popular—even MORE popular than<br />

it already is.<br />

GL: I like that its eyes are—you think that it thinks it’s a monorail. You get that sense.<br />

JT: (laughs) it’s very focused.<br />

GL: Very focused, it’s like, “Guys, please, I’m a monorail”.<br />

JT: (laughing) Regulating the service.<br />

RK: I’ve got a timetable here.<br />

JT: (laughing) how can that be comfortable? You just want to push it along, as well.<br />

SC: What is that it’s on, anyway?<br />

JT: It is a rail.<br />

SC: Is it like part of a… what is it?<br />

AB: It looks like uh, a bed head, something like that.<br />

78


BM: Like a half-wall.<br />

JT: Yeah.<br />

MODERATOR: So uh, who sent me Jaime Oliver?<br />

SC: That was me.<br />

MODERATOR: That’s—okay. So, Sara. Jaime Oliver.<br />

SC: I like this one, I think, for two reasons. One that, I love how cats are always looking for ‘noms’,<br />

because that’s what cats do in real life. And also I like the idea that cats seem to be doing—it’s<br />

watching TV with you, and it understands that you’re watching Jaime Oliver, and that knows who Jaime<br />

Oliver is, and like, shares in your interests. Hope that doesn’t sound too pathetic.<br />

MODERATOR: No, it doesn’t!<br />

SC: That’s why I like that one.<br />

AB: He almost talks Lolspeak, doesn’t he?<br />

ALL: General laughter<br />

MODERATOR: I am always going to see Jaime Oliver and think about him speaking Lolspeak now.<br />

ALL: General laughter.<br />

JT: Please don’t!<br />

MODERATOR: Alright, just a couple more, I know that we’re running out of time—if anybody has to,<br />

to leave, I totally understand, but, um, I’ve got more lols for your lol pleasure if you’d like to look at<br />

them.<br />

RK: Will these gonna form part of your final project? (laughing)<br />

MODERATOR: They might! They might, it might be an appendix of favorite lols. It is going to definitely<br />

be part of an analysis, understanding which ones people like best. So, that’s basically what I’m doing<br />

with this part of the group, is understanding, which ones people—<br />

BM: it’d be a great coffee table book (inaudible) copies of LOLCats.<br />

MODERATOR: So good—well they have, they have several books.<br />

JT: Oh yes.<br />

AB: There are two books over here already, both which I’ve got, and another one coming over soon.<br />

BM: Wow.<br />

JT: Have you got the t-shirt?<br />

AB: No. I don’t think they make them my size!<br />

JT: (laughs)<br />

MODERATOR: GL, I think you’ll be excited to see this one (Lolrus)<br />

79


GL: Yeah.<br />

ALL: General laughter.<br />

MODERATOR: Now, a lot of these don’t have cats in them. Okay, JT, you’re shaking your head.<br />

JT: No.<br />

MODERATOR: No, you don’t like any of these?<br />

JT: No, um, no, I was about to say, these are also my favorite ones.<br />

MODERATOR: Okay.<br />

BM: In the computer?<br />

JT: Yeah, yeah. In the computer, or fixing wires, or I’m in your Facebook, changing your privacy settings,<br />

you know, the… love it. Love that.<br />

MODERATOR: What is it about that that you love?<br />

JT: Well, cause I’m, I’m, I just, I’m a, I’m a geek, anyway. So, I just love the idea that cats can, you know,<br />

are fixing stuff for us, and they’re in—they’re always sitting on your computer, on your laptop, they<br />

always sit on wires, they always sit on the keyboard.<br />

MODERATOR: Mmmhmm.<br />

JT: I say this, I’ve never owned a cat.<br />

BM: REALLY.<br />

JT: Yeah, I know. I’ve looked after a lot of cats.<br />

BM: Why?<br />

JT: Um, (embarrassed laughter)<br />

BM: Sorry, never mind.<br />

JT: I’ve just never… it’s okay.<br />

BM: No, I just think it’s interesting, you’re so fascinated….<br />

JT: Yeah, I’m absolutely obsessed with cats.<br />

BM: … by cats, and I’m wondering where it comes from.<br />

JT: It’s that, it’s… well, my sister has cats, um, or had cats, and has one cat. I just, I just absolutely love<br />

them, and have always loved them, I was brought up in Hong Kong, and Hello Kitty was my… I was<br />

obsessed with Hello Kitty, she was my, my Barbie<br />

MODERATOR: Yeah?<br />

JT: So I’ve just always loved cats. But these, these, yeah, I just don’t find them funny.<br />

MODERATOR: Because they don’t have cats?<br />

JT: Yeah. No cats. And that’s the wrong font.<br />

80


MODERATOR: It is the wrong font.<br />

JT: Totally the wrong font.<br />

MODERATOR: It is.<br />

JT: (pointing to Disco, I haz it) That’s alright.<br />

RK: Yeah, that’s alright. And I like, I like his face is so—like the Monorail Cat’s so determined? DISCO!<br />

SC: (giggles)<br />

RK: Fine with that. He—(points to Emo Alpaca) his heart is not in it.<br />

JT: No.<br />

MODERATOR: Emo alpaca’s not in it?<br />

JT: No.<br />

SC: Also there’s tooooo much text on that, it’s too long.<br />

JT: Yeah.<br />

MODERATOR: Too much text, okay.<br />

JT: And you see, no, no Lolspeak at all.<br />

MODERATOR: And if he’s an animal, he should be speaking Lolspeak?<br />

JT: Well, if he’s trying to be a lol.<br />

MODERATOR: If he’s trying to be lol, okay.<br />

GL: They’ve essentially taken a lot of these animals with the whole Awkward Penguin, Angry Wolf or<br />

whatever<br />

MODERATOR: Courage Wolf?<br />

GL: Yeah, exactly, I think those work better, perhaps, than these. For me, for me the only ones I like<br />

are the ones in the middle, I’m not a fan of the cat pictures.<br />

MODERATOR: Okay.<br />

GL: Or, or these ones. I mean, this one (show me your war face), I like war face.<br />

MODERATOR: You like show me your war face?<br />

AB: The elephant seal leaves me completely cold.<br />

MODERATOR: Really?<br />

AB: Mmm.<br />

MODERATOR: Can you explain why?<br />

GL: Look at that smile, look at that smile (holding up picture)<br />

81


All: General laughter<br />

MODERATOR: No, not at all?<br />

AB: No, it doesn’t do anything at all for me.<br />

JT: I agree.<br />

MODERATOR: (to GL) So you like haters gonna hate.<br />

GL: Well, that’s a separate meme, altogether.<br />

MODERATOR: A separate meme, okay. Alright, next round. Any other comments about this group?<br />

No?<br />

AB: No.<br />

MODERATOR: Alright.<br />

JT: Oh, god, I’m so obsessed.<br />

RK: (laughs)<br />

MODERATOR: Yes, but I’m the one who’s doing, doing research on this as well,<br />

RK: I’m so jealous!<br />

MODERATOR: So, we’re in the same boat! We are in the same boat.<br />

BM: I’m in a similar place in that I love cats, love LOLCats, don’t have a cat, but.<br />

JT: I’m looking after 15 projects that I’ve commissioned, I’m getting a cat in every single one of them,<br />

that’s how obsessed I am, and I, it’s, it’s working.<br />

BM: Yeah.<br />

RK: (looking at pictures) Awww….<br />

JT: (laughing)<br />

MODERATOR: You like pop up? What strikes you about pop-up<br />

JT: I love it, I love—a lot of my presentations we’re using those images where cats are sitting like<br />

humans, and, there’s there’s there’s, you know, you put pots of beer with them, and it’s a bit cruel, I<br />

love that, because I just think it’s hilariously sexy—not in a way that I find sexy, what I mean is, I love<br />

the fact, I love the idea of cats looking at cat porn.<br />

ALL: (General laughter)<br />

SC: D’you think that one’s been manipulated too much, because clearly, it’s, it’s been, you know, added<br />

into the image, you know it’s a combination of two cat photos, it’s not, it’s—it doesn’t have as much<br />

integrity as I’d like (laughing)<br />

MODERATOR: Okay.<br />

JT: (laughing), This is good, this one.<br />

82


MODERATOR: You like Bill’s camera?<br />

AB: I don’t like cats in clothes.<br />

MODERATOR: Okay.<br />

JT: But that’s why he’s been missing for two weeks (laughing)<br />

AB: Cats are beautiful as they are, they don’t need clothing.<br />

MODERATOR: But you don’t like the lols that make fun of people who put cats in clothing?<br />

AB: No, I, I object to the cats being dressed up. Because it’s not fair to the cat, and it seems silly to me.<br />

MODERATOR: Okay.<br />

JT: (laughing) Sorry, I’m just looking at that top one. (Image: I’m a Cat???)<br />

AB: Yeah, (laughing) I remember that one.<br />

MODERATOR: “I’m a cat” got some laughs. That’s just for my notes, sorry.<br />

ALL: (General laughter)<br />

MODERATOR: I’m just trying to narrate what’s happening.<br />

AB: “I’m a cat??”<br />

JT: It’s just brilliant because it just captures that, that, that, that attitude, that, that I think cats have.<br />

Which is a good attitude—<br />

AB: Mmmmm!<br />

JT: But it is a really superior kind of, attitude, and I just I love, I love the fact that you can take the piss<br />

out of that. In the same way that this one (Bill’s Camera) does the same sort of thing. It’s kind of like<br />

dare—I dare you.<br />

AB: Yes…<br />

JT: You know.<br />

SC: I think the Firefox one is good because a.) it’s really cute.<br />

MODERATOR: Mmmhmm.<br />

SC: You’ve got the heads stacked up like that, and b.) also, if you’re quite, if you know what Firefox is<br />

and know different ways to use it, you feel quite superior, like “Oh, I’m so tech savvy”---<br />

ALL: General agreement<br />

SC: You know, like, “I totally get that, Firefox tabs, yep”, it makes you feel really, you know, like you<br />

know a lot<br />

RK: It makes you feel included, it makes you feel part of the JTke.<br />

SC: Right, yeah.<br />

RK: And that makes you feel like “haha, yeah, I’m part of that”.<br />

83


SC: Exactly, yes.<br />

AB: You know the one with the fox is diving in, in towards a heap of snow, and the caption is “Firefox<br />

is Crashing”.<br />

ALL: (General laughter and agreement)<br />

AB: Which it does, frequently.<br />

MODERATOR: See, my Firefox never crashes.<br />

AB: Oh, um, mine crashes because something else is going on at the same time.<br />

MODERATOR: Ah, okay.<br />

GL: 40 LOLCat tabs open at the same time.<br />

AB: I’m trying to get the first comment in, you see<br />

SC: Ahhhhh!<br />

GL: Are you the one that says, “First”, is that you?<br />

AB: No, no, I never say “FIRST!”,<br />

GL: Aww, alright.<br />

AB: No, I usually AM first.<br />

All: general laughter and agreement<br />

JT: She doesn’t need to say it.<br />

BM: I’ll have to look for your comments.<br />

JT: What’s your username?<br />

AB: [USERNAME]<br />

MODERATOR: You’re definitely like, first or second, almost—<br />

AB: Yes.<br />

MODERATOR: Every lol I’ve seen.<br />

AB: Yes, me and pussandboy.<br />

MODERATOR: Yeah?<br />

SC: Brilliant.<br />

MODERATOR: GL, do you like any of these? Not really?<br />

GL: They seem really new.<br />

MODERATOR: They seem really new, okay.<br />

BM: I’ve never seen any of them.<br />

84


MODERATOR: These are all from the Hall of Fame, by the way.<br />

BM: Really!<br />

MODERATOR: These are all Hall of Fame.<br />

BM: The apocalypse one is funny (Pull Cord to begin Apocalypse)<br />

AB: Yeah.<br />

BM: Cause you KNOW what’s going to happen if he pulls that tail. RAAARRR!! (grabbing M&Ms) I’m<br />

addicted. These are delicious.<br />

MODERATOR: Alright, so, last round, and then uh, I’ll ask for your parting thoughts.<br />

RK: (giggling)<br />

MODERATOR: You like Febreze cat?<br />

RK: Yeah.<br />

AB: (Pointing to I’m allergic to food, I break out in fat) (laughing) That’s me! I can’t see the—oh, the—<br />

the one with the--<br />

MODERATOR: Here, we’ll move this one over here.<br />

BM: (Laughing)<br />

MODERATOR: Which one are you giggling at, Ben?<br />

BM: Febreze Cat.<br />

AB: The problem with bifocals is that it’s so far, but not far enough.<br />

RK: (laughing) Why would it lie like that?<br />

MODERATOR: So for that one (Febreze Cat) is it really the picture that gets you? Or is it the caption?<br />

AB: Oh, well it’s the combination of the two.<br />

MODERATOR: The combination.<br />

AB: The, the ideal lol is a combination of the words fitting the picture.<br />

JT: Because you can believe it saying that.<br />

BM: Because there’s clearly no other reason that he’d be lying like that.<br />

MODERATOR: Right.<br />

BM: No other reason.<br />

AB: Facedesk?<br />

JT: That’s brilliant.<br />

SC: (laughing) Facedesk.<br />

85


MODERATOR: Facedesk…<br />

BM: But he’s not at a desk.<br />

MODERATOR: Headdesk, facepalm?<br />

JT: I like that one too, because again, it’s sitting in a, in a human way.<br />

AB: You know that black and white cat sitting like that going, “HUMPH”<br />

JT: Yeah! (laughing)<br />

MODERATOR: Okay.<br />

JT: Because they always have an excuse for everything. That’s the thing as well. The Lolspeak and the,<br />

the captions always kind of give it an excuse, like “What?” You know, “yeah, of course”<br />

SC: This one’s okay (Break Out In Fat), but the joke is something that you might see on like a fridge<br />

magnet. It doesn’t seem that original, really.<br />

MODERATOR: Is originality important?<br />

SC: Yeah.<br />

MODERATOR: Yeah?<br />

AB: Oh yes. Yeah, and so many, so many of them, they just seem to be copies of somebody else’s lol.<br />

MODERATOR: Mmhmm.<br />

AB: And I find that annoying. I’ve, I sometimes go through the votes, the new lols up for voting, and so<br />

many of them seem to be, slight variations on the same, on somebody else’s theme.<br />

MODERATOR: Yeah.<br />

AB: Which um, you know, doesn’t seem right to me. Whether it’s two people having the same idea,<br />

or somebody just sort of, jumping on the bandwagon, I’m not sure.<br />

MODERATOR: Do the copies tend to make the front page?<br />

AB: Occasionally, yes.<br />

MODERATOR: Occasionally.<br />

AB: Yes.<br />

MODERATOR: But what do the, the commenters—do they get on board, or not?<br />

AB: Oh yes, say, “we’ve seen this before”.<br />

MODERATOR: Ah, okay.<br />

AB:And, and sometimes we get the same picture with a slightly different comment, and if that happens<br />

a bit too often, we get a bit annoyed about it.<br />

MODERATOR: Okay, So do you, are the commenters and the people who vote, do you think they’re<br />

two different populations?<br />

86


AB: Um, they overlap to quite a large extent, but um, the commenters I suppose are a weird bunch<br />

anyway. But um, you know it’s, we’re basically a core of two or three hundred commenters, and then<br />

there are a lot of school, school holiday time, we get a lot of youngsters playing around and interfering<br />

and being silly.<br />

MODERATOR: Being silly, what do you mean by being silly?<br />

AB: Oh, making, making unpleasant remarks sometimes, or um, foolish remarks.<br />

MODERATOR: So um, trolls and haters? Or just…<br />

JT: Trolls on holiday.<br />

AB: Not so much, um, well youngsters, just sort of, trying to be too clever.<br />

SC: Is it work people who don’t understand, the mood, and like the kind of, like, the unspoken rules<br />

that are there?<br />

AB: Yes, I think so. Um, generally speaking, the basic rules of commenting are to keep it nice. Being<br />

polite, um, and friendly. But we do get a lot of people who aren’t, and uh, if they’re too unfriendly, we<br />

report them and get them banned.<br />

MODERATOR: Any other comments on this, on this round? So we like I’m allergic to food and<br />

Febreze cat the best, huh?<br />

AB: Yeah those two, I, what’s the other, I can’t quite see that one, I—my focus is fixed, and it’s uh…<br />

Oh yes, that one. Yes, I like that.<br />

MODERATOR: You like Jenkins?<br />

AB: Yes, I think that one’s good. (Looking at another) That one doesn’t do much for me.<br />

MODERATOR: Is it because of the fact that it’s a hamster?<br />

AB: I don’t understand it.<br />

MODERATOR: Yeah, it does make a lot of, random references.<br />

AB: I’m probably, I’m too old to understand that one.<br />

MODERATOR: Yeah, I don’t really—I assume it’s a Dungeons and Dragons reference?<br />

AB: Um, I don’t do dru-- I haven’t seen a film since um, the rerun of My Fair Lady in 1968. So, you<br />

know, I know nothing about films, I don’t watch a lot of television, so, that’s a closed book to me.<br />

JT: If there was a LOLCats program on telly, would you watch it?<br />

AB: Eh, possibly. And I watched the, they put up a link to a recording of Ben (Huh) doing a talk on<br />

television, I saw that.<br />

MODERATOR: Do you watch things like, “Walk On The Wild Side”?<br />

AB: Mmmmm, I’m not very keen on that.<br />

MODERATOR: You don’t like the voiceover animals?<br />

AB: Um, I’ve seen one or two.<br />

87


JT: There’s only one bit that’s funny, it’s only the “Steve! Steve! Alan! Alan!”<br />

AB: Yes, that one’s funny, but the rest of it—either I can’t hear it clearly enough or it’s just—it washes<br />

over me.<br />

MODERATOR: Okay.<br />

GL: Chuckles.<br />

MODERATOR: You agree?<br />

GL: I, I love Walk on the Wild Side.<br />

SC: What is Walk on the Wild Side?<br />

GL: They’ve taken the old uh, craziest clips of um, you know, the Attenborough TV shows and voiced<br />

it, put voices on to what the animals are actually doing.<br />

JT: It’s comedians who do it.<br />

GL: It’s on YouTube.<br />

MODERATOR: Can you tell me what you like about Walk On The Wild Side?<br />

GL: It’s essentially has been, I don’t want to say done to death, like these, but it’s actually, moving<br />

LOLCats, but I guess it’s not just cats, it’s all animals. But it’s sort of, putting a voice to, this, essentially a<br />

stupid thing this animal’s doing, or a thing you don’t understand that LOOKS stupid, and it’s explaining<br />

what they’re actually doing.<br />

MODERATOR: So, thank you all so much for your time, I’m going to wrap things up so every one can<br />

get on, um, I know we’ve run late, I’m really sorry about that. Uh, is there just, one, any final parting<br />

words for me? Anything that you would, that I’ve missed, or that you’d like to say about LOLCats?<br />

JT: I personally think that LOLCats are one of the things that, in the history of the Internet, it is quite a<br />

formative moment. I think that’s, you know, proven by the fact that they’re still, it’s not a meme that’s<br />

disappeared. Um, and I, and I, just think it was, uh, I would love to have the artwork on my wall.<br />

MODERATOR: You say formative moment, meaning…<br />

JT: Meaning I think it was one of the original, kind of memes that broke through. That has lasted, and<br />

has become a, a cultural expression.<br />

AB: And it’s worldwide, too.<br />

JT: It’s worldwide.<br />

AB: Everyday I’m talking to a chap in Australia, another one in Saudi Arabia, a lot of Americans, of<br />

course, um, Swiss, German, French, Dutch, all over.<br />

JT: That’s amazing. (to me) I think you should do a PhD.<br />

MODERATOR: Yeah? That would be pretty… pretty… cross cultural examinations of… I wish there<br />

was more than I could possibly delve into, I could do a PhD on this. Connects to a lot of different<br />

things. But, we’ll see how the dissertation turns out first.<br />

AB: Well, good luck with it!<br />

88


ALL: Yeah, good luck!<br />

SC: How much longer do you have to work on it?<br />

MODERATOR: Um, about a month… and a half?<br />

BM: Your big assignment at the end is to create your own LOLCat that perfectly represents the<br />

culmination of your research.<br />

SC: Ooh, yeah!<br />

MODERATOR: Yeah.<br />

BM: That can be your announcement. That SHOULD be your abstract.<br />

ALL: General laughter<br />

MODERATOR: Oooh.<br />

BM: Your abstract should be a LOLCat.<br />

DB: The ultimate LOLCat.<br />

MODERATOR: Yeah, although I feel like that falls into administrative research. It’s not, you know, I’m<br />

not setting out to find—<br />

JT: Your whole abstract will be in Lolspeak.<br />

MODERATOR: It should be.<br />

JT: There has to be a version of, I think.<br />

BM: Or at least the title.<br />

MODERATOR: I could do, I could translate my entire dissertation into Lolspeak.<br />

JT: You should, you completely should. I’d read it.<br />

MODERATOR: You’d read it?<br />

MODERATOR: Well, maybe after I hand it in, I can do a translation.<br />

BM: I wonder, are you going to have an announcment on I Can Haz Cheezburger?<br />

MODERATOR: They know I’m—well, I don’t know if Ben knows that I’m doing it.<br />

JT: Well, what you could do is get the community to translate it, bits of it if they wanted to.<br />

MODERATOR: Kind of like LOLCat Bible Translation. I could turn my dissertation into a wiki and have<br />

everyone translate it into Lolspeak<br />

ALL: Yeah!<br />

AB: Well, we’ve done lots of Shakespeare, uh…<br />

MODERATOR: Oh yeah?<br />

JT: Really?<br />

89


AB: Oh yes, bits of Shakespeare<br />

JT: I’d love to see that.<br />

AB: Well you should read the comments column!<br />

JT: Yeah, I should, I should!<br />

AB: Mind you, it takes all day.<br />

JT: I know. I literally have the 5 minutes in the morning.<br />

AB: No, I, I log on between 9:00 and log off at half past 11 in the morning, go shopping, come back, log<br />

on for the 2:00 lol, and the computer stays on until about midnight… I’m not there all the time. Most<br />

of it.<br />

JT: Well now, now I’ve met you, I might just go on. I’ll be KittenFluff, if anything.<br />

AB: Mmmm.<br />

MODERATOR: KittenFluff? Is that a handle you already use?<br />

JT: That’s for my cat-obsessed stuff, yeah.<br />

AB: I don’t think there’s, I’ve not met a KittenFluff, so you’ll probably be okay.<br />

JT: Right, okay.<br />

AB: My son had to change his slightly, because someone—he’s puddy_tat, um, with a subscript<br />

between—he had to put the uh, subdash in, because somebody was already puddytat without it.<br />

JT: That’s a good name.<br />

AB: But my, my name goes back to… um, about 50 years. It was my husband’s nickname for me.<br />

All: Awwww! Really?<br />

AB: And the, the picture was uh, long before I JTined the group<br />

JT: So it’s Annipuss?<br />

AB: Annipuss, all one word.<br />

JT: Two, two esses.<br />

MODERATOR: Well, I’ll give everyone, you know, I can send out in, if everyone wants to keep in<br />

touch, I can send everybody’s emails, and share, so you can all talk amongst yourselves and share your<br />

favorite lols with each other, if you’d like to do that, I’m happy to do that, so.<br />

ALL: (General delight and agreement)<br />

JT: You know the group lulzsec, so I originally got really excited in my head about that. I (laughing)<br />

thought they were something to do with LOLCats<br />

ALL: (General laughter)<br />

90


BM: Everytime I see it in the paper again, I think, “Oh, I gotta send this to [MODERATOR]—oh wait,<br />

no.”<br />

ALL: (General laughter)<br />

RK: So what is it?<br />

JT: It’s the Guys who were hacking into various security networks like…<br />

GL: CIA…<br />

BM: It’s a hackers group.<br />

RK: Oh, okay.<br />

JT: But they’re called lulz-sec, uh, L-U-L-Z.<br />

MODERATOR: But lulz—<br />

GL: Lulz means something different.<br />

MODERATOR: Yeah.<br />

AB: It’s more snide, isn’t it?<br />

GL: Yeah, it’s taking advantage of people, people’s sort of ineptitude on the web. Having a joke at<br />

others’ expense, where lol is just—<br />

JT: Stuff that you like.<br />

GL: Yeah.<br />

ALL: (General laughter)<br />

AB: If someone uses lulz in the uh, in the comments on lol, on LOLCats, they get uh, shouted down.<br />

GL: That’s the spirit. There’s no place for lulz on LOLCats.<br />

JT: Brilliant.<br />

MODERATOR: Well thank you all so much.<br />

91


APPENDIX I: ICHC HALL <strong>OF</strong> FAME GENERAL <strong>THE</strong>MES<br />

Cats as humans (Anthropomorphism)<br />

‐ Sex<br />

‐ Drugs<br />

o Catnip<br />

‐ Gluttony<br />

o Obesity<br />

‐ Coffee (need of)<br />

‐ Misanthropy<br />

o Stupidity<br />

‐ Job dissatisfaction<br />

‐ Mocking groups/Othering<br />

o “Emos”<br />

o People who dress up their animals<br />

Cats as Cats<br />

‐ Cats vs. dogs<br />

‐ Cats vs. humans<br />

‐ Cuteness inherent to cat-ness<br />

o Cats as needing snuggles<br />

‐ Cats as conniving/evil<br />

Intertextual references<br />

Other<br />

‐ Pop songs<br />

‐ Science Fiction<br />

o Movies<br />

o TV Shows<br />

o Games<br />

‐ Advertising slogans<br />

‐ Computer references<br />

‐ Aphorisms<br />

o “People in glass houses”<br />

‐ Hatred of Mondays<br />

‐ Cats as antidepressants<br />

‐ Otter puns<br />

92


APPENDIX J: FINAL CODING FRAME<br />

HUMOR<br />

• Textual<br />

o Anthropomorphism<br />

Familiarity<br />

Identification<br />

Lolspeak<br />

• Social<br />

o In-Jokes<br />

Intertextuality<br />

Lolspeak<br />

GENRE<br />

• Font<br />

• Placement of Text<br />

• Subject of Image<br />

• Construction of Text<br />

• Characterization of animal<br />

• Intertextuality<br />

CREATION<br />

• Altruistic<br />

o Response<br />

o Just because<br />

o Special occasion<br />

• Self-oriented<br />

o Self-Expression<br />

SHARING<br />

• Altruistic<br />

o Response<br />

o Thought Of You (spontaneous)<br />

• Self Oriented<br />

o Self-Expression<br />

o In-group demonstration<br />

LOLSPEAK<br />

• Humor<br />

o Voice of cat<br />

• Social<br />

o Bonding<br />

o Group identity<br />

93


APPENDIX K: CHEEZBURGER FIELD DAY<br />

94


APPENDIX L: ADVICE <strong>AN</strong>IMAL MEMES<br />

95


APPENDIX M: MEME REFERENCES<br />

96


APPENDIX N: <strong>LOLCATS</strong> REFERENCED IN BODY TEXT<br />

97


APPENDIX O: LOLCAT VS. MEMES<br />

Many lolcat users, particularly the MemeGeeks, perceive LOLCats to be different from<br />

memes. The chart below details the four key qualitative ways.<br />

98

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!