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3D FishBowl Bus gmc tdh-5301

FORMATS
NATIVE
3ds Max 2019  |  V-Ray 5
3ds Max 2022  |  V-Ray 5
OBJ
FBX
UDIM_How_To_Video.zip
3D Model Specifications
911,004 Polygons
913,622 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1744875
216 Products
Since 2007

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This is a highly detailed FishBowl Bus, featuring a full interior(moderate L.O.D) and vray materials with Substance Painter UDIM's maps(Vray Preset). Asset will hold up for moderately close to far shots, and comes with multiple color combinations.
Model created in 3ds Max, max users will receive vray materials OBJ users simply need to add textures and materials in your application of choice. All objects(If any) requiring subdivision will be named with the suffix '_divide'.
FBX imports with subdivisions in tact and simply requires materials to be created in your application if choice using included maps. For applications outside of 3ds max, please try both formats when importing to see which gives best result.

***textures can be found in zip file, there are also shader ball geo in a labeled layer in the max file to sample the alternate(red) color from and apply to the corresponding parts.***

****IMPORTANT PLEASE READ***
Due to a bug in the 3ds max asset collection tools the textures for vray will need to be re-pathed. In 3ds max I highly recommend using the vrayhdri(VrayBitmap in vray 5) loader with the UDIM tag to get this file to render properly. This is less than 5 minutes work for anyone familiar with 3ds max. Apologies for the extra step, this is an ongoing issue that autodesk has not fixed yet.
For your convenience I have attached a video in the 'supporting items' section of the product outlining the simple process of re-pathing the UDIM textures. For this project the slots used are slightly different than the video, as this file is using a pbr workflow. So simply use the diffuse, roughness, metalness, Bump and path in the properly named maps as shown in the video





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