Andruid Kerne
College Station, Texas, United States
687 followers
500+ connections
About
I direct The Interface Ecology Lab [http://ecologylab.net], investigating human-centered…
Activity
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There's an upcoming workshop on Sensemaking (in all of its forms, including LLM-assisted Sensemaking) coming up at #CHI 2024 conference in Hawai'i.…
There's an upcoming workshop on Sensemaking (in all of its forms, including LLM-assisted Sensemaking) coming up at #CHI 2024 conference in Hawai'i.…
Liked by Andruid Kerne
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Some great news from #CES2024, the most well-known Lenovo ThinkPad X1 Carbon line of laptops (X1 Gen 12 & X1 2-in-1) will be shipping with Sensel…
Some great news from #CES2024, the most well-known Lenovo ThinkPad X1 Carbon line of laptops (X1 Gen 12 & X1 2-in-1) will be shipping with Sensel…
Liked by Andruid Kerne
Experience
Education
Publications
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Using Metrics of Curation to Evaluate Information-based Ideation
Transactions on Computer-Human Interaction (TOCHI)
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Peripheral Array of Tangible NFC Tags: Positioning Portals for Embodied Trans-Surface Interaction
Proc. Interactive Tabletops and Surfaces 2013
Trans-surface interaction addresses moving information objects across multi-display environments that support sensory interaction modalities such as touch, pen, and free-air. Embodiment means using spatial relationships among surfaces and human bodies to facilitate users' understanding of interaction. In the present embodied trans-surface interaction technique, a peripheral NFC tag array provides tangible affordances for connecting mobile devices to positions on a collaborative surface…
Trans-surface interaction addresses moving information objects across multi-display environments that support sensory interaction modalities such as touch, pen, and free-air. Embodiment means using spatial relationships among surfaces and human bodies to facilitate users' understanding of interaction. In the present embodied trans-surface interaction technique, a peripheral NFC tag array provides tangible affordances for connecting mobile devices to positions on a collaborative surface. Touching a tag initiates a trans-surface portal. Each portal visually associates a mobile device and its user with a place on the collaborative surface. The portal's manifestation at the top of the mobile device supports 'flicking over' interaction, like playing cards. The technique is simple, inexpensive, reliable, scalable, and generally applicable for co-located collaboration. We developed a co-located collaborative rich information prototype to demonstrate the embodied trans-surface interaction technique and support imagining and planning tasks.
Other authorsSee publication -
Peripheral Array of Tangible NFC Tags: Positioning Portals for Embodied Trans-Surface Interaction
Proc. Interactive Tabletops and Surfaces 2013
Trans-surface interaction addresses moving information objects across multi-display environments that support sensory interaction modalities such as touch, pen, and free-air. Embodiment means using spatial relationships among surfaces and human bodies to facilitate users' understanding of interaction. In the present embodied trans-surface interaction technique, a peripheral NFC tag array provides tangible affordances for connecting mobile devices to positions on a collaborative surface…
Trans-surface interaction addresses moving information objects across multi-display environments that support sensory interaction modalities such as touch, pen, and free-air. Embodiment means using spatial relationships among surfaces and human bodies to facilitate users' understanding of interaction. In the present embodied trans-surface interaction technique, a peripheral NFC tag array provides tangible affordances for connecting mobile devices to positions on a collaborative surface. Touching a tag initiates a trans-surface portal. Each portal visually associates a mobile device and its user with a place on the collaborative surface. The portal's manifestation at the top of the mobile device supports 'flicking over' interaction, like playing cards. The technique is simple, inexpensive, reliable, scalable, and generally applicable for co-located collaboration. We developed a co-located collaborative rich information prototype to demonstrate the embodied trans-surface interaction technique and support imagining and planning tasks.
Other authorsSee publication -
Multi-Tap Sliders: Advancing Touch Interaction for Parameter Adjustment
Intelligent User Interfaces (IUI) 2013
Research in multi-touch interaction has typically been focused on direct spatial manipulation; techniques have been create to result in the most intuitive mapping between the movement of the hand and the resultant change in the virtual object. However, as we attempt to design for more complex operations, the expectation of spatial manipulation becomes infeasible.
We introduce Multi-tap Sliders for operation in what we call abstract parametric spaces that do not have an obvious literal…Research in multi-touch interaction has typically been focused on direct spatial manipulation; techniques have been create to result in the most intuitive mapping between the movement of the hand and the resultant change in the virtual object. However, as we attempt to design for more complex operations, the expectation of spatial manipulation becomes infeasible.
We introduce Multi-tap Sliders for operation in what we call abstract parametric spaces that do not have an obvious literal spatial representation, such as exposure, brightness, contrast and saturation for image editing. This new widget design promotes multi-touch interaction for prolonged use in
scenarios that require adjustment of multiple parameters as part of an operation. The multi-tap sliders encourage the user to keep her visual focus on the target, instead of the requiring
to look back at the interface. -
Pen-in-hand command: NUI for real-time strategy esports
CHI 2012
Electronic Sports (eSports) is the professional play and spectating of digital games. Real-time strategy games are a form of eSport that require particularly high- performance and precise interaction. Prior eSports HCI has been keyboard and mouse based. We investigate the real-time strategy eSports context to design novel interactions with embodied modalities, because of its rigorous needs and requirements, and the centrality of the human-computer interface as the medium of game mechanics. To…
Electronic Sports (eSports) is the professional play and spectating of digital games. Real-time strategy games are a form of eSport that require particularly high- performance and precise interaction. Prior eSports HCI has been keyboard and mouse based. We investigate the real-time strategy eSports context to design novel interactions with embodied modalities, because of its rigorous needs and requirements, and the centrality of the human-computer interface as the medium of game mechanics. To sense pen + multi-touch interaction, we augment a Wacom Cintiq with a ZeroTouch multi-finger sensor[1]. We used this modality to design new pen + touch interaction for play in real-time strategy eSports.
Other authorsSee publication -
Pen-in-hand command: NUI for real-time strategy esports
CHI 2012
Electronic Sports (eSports) is the professional play and spectating of digital games. Real-time strategy games are a form of eSport that require particularly high- performance and precise interaction. Prior eSports HCI has been keyboard and mouse based. We investigate the real-time strategy eSports context to design novel interactions with embodied modalities, because of its rigorous needs and requirements, and the centrality of the human-computer interface as the medium of game mechanics. To…
Electronic Sports (eSports) is the professional play and spectating of digital games. Real-time strategy games are a form of eSport that require particularly high- performance and precise interaction. Prior eSports HCI has been keyboard and mouse based. We investigate the real-time strategy eSports context to design novel interactions with embodied modalities, because of its rigorous needs and requirements, and the centrality of the human-computer interface as the medium of game mechanics. To sense pen + multi-touch interaction, we augment a Wacom Cintiq with a ZeroTouch multi-finger sensor[1]. We used this modality to design new pen + touch interaction for play in real-time strategy eSports.
Other authorsSee publication -
ZeroTouch: an optical multi-touch and free-air interaction architecture
CHI 2012
ZeroTouch (ZT) is a unique optical sensing technique and architecture that allows precision sensing of hands, fingers, and other objects within a constrained 2-dimensional plane. ZeroTouch provides tracking at 80 Hz, and up to 30 concurrent touch points. Integration with LCDs is trivial. While designed for multi-touch sensing, ZT enables other new modalities, such as pen+touch and free-air interaction. In this paper, we contextualize ZT innovations with a review of other flat-panel sensing…
ZeroTouch (ZT) is a unique optical sensing technique and architecture that allows precision sensing of hands, fingers, and other objects within a constrained 2-dimensional plane. ZeroTouch provides tracking at 80 Hz, and up to 30 concurrent touch points. Integration with LCDs is trivial. While designed for multi-touch sensing, ZT enables other new modalities, such as pen+touch and free-air interaction. In this paper, we contextualize ZT innovations with a review of other flat-panel sensing technologies. We present the modular sensing architecture behind ZT, and examine early diverse uses of ZT sensing.
Other authorsSee publication -
ZeroTouch: a zero-thickness optical multi-touch force field
CHI 2011
We present zero-thickness optical multi-touch sensing, a technique that simplifies sensordisplay integration, and enables new forms of interaction not previously possible with other multi-touch sensing techniques. Using low-cost modulated infrared sensors to quickly determine the visual hull of an interactive area, we enable robust real-time sensing of fingers and hands, even in the presence of strong ambient lighting. Our technology allows for 20+ fingers to be detected, many more than through…
We present zero-thickness optical multi-touch sensing, a technique that simplifies sensordisplay integration, and enables new forms of interaction not previously possible with other multi-touch sensing techniques. Using low-cost modulated infrared sensors to quickly determine the visual hull of an interactive area, we enable robust real-time sensing of fingers and hands, even in the presence of strong ambient lighting. Our technology allows for 20+ fingers to be detected, many more than through prior visual hull techniques, and our use of wide-angle optoelectonics allows for excellent touch resolution, even in the corners of the sensor. With the ability to track objects in free space, as well as its use as a traditional multi-touch sensor, ZeroTouch opens up a new world of interaction possibilities.
Other authorsSee publication -
Scanning FTIR: unobtrusive optoelectronic multi-touch sensing through waveguide transmissivity imaging
TEI 2010
We describe a new method of multi-touch sensing which can be unobtrusively added to existing displays. By coupling individually controlled optoelectronics to the edge of a planar waveguide, our scanning approach overcomes prior disadvantages of optoelectronic multi-touch sensing. Our approach allows for a completely transparent touch surface and easy integration with existing LCD displays.
Other authorsSee publication -
Scanning FTIR: unobtrusive optoelectronic multi-touch sensing through waveguide transmissivity imaging
TEI 2010
We describe a new method of multi-touch sensing which can be unobtrusively added to existing displays. By coupling individually controlled optoelectronics to the edge of a planar waveguide, our scanning approach overcomes prior disadvantages of optoelectronic multi-touch sensing. Our approach allows for a completely transparent touch surface and easy integration with existing LCD displays.
Other authorsSee publication
Projects
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Embodied InfoComposer
- Present
• Enable users to create information composition with rich bookmarks extracted from various websites using Android phones and multi-touch table surface application in C#
• Design and develop innovative embodied technique that allows user to exchange information among Android phones / tablets and multi-touch PCs, using NFC, SoftAP Wi-Fi connection, and WebSocket connection
• Design and develop semantic zooming technique that allows user to visualize different detail levels of semantic…• Enable users to create information composition with rich bookmarks extracted from various websites using Android phones and multi-touch table surface application in C#
• Design and develop innovative embodied technique that allows user to exchange information among Android phones / tablets and multi-touch PCs, using NFC, SoftAP Wi-Fi connection, and WebSocket connection
• Design and develop semantic zooming technique that allows user to visualize different detail levels of semantic artifacts using multi-touch zooming gestures
• Design and develop interaction work flow to enable collaborative working environment for multiple users
• Conduct user studies to evaluate the results using both qualitative and quantitative methodsOther creatorsSee project
Organizations
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ACM
Papers Chair, Creativity and Cognition 2015
More activity by Andruid
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Currently at IT-Universitetet i København as member of the PhD committee Christian Sivertsen’s defense of his thesis Technology-based Mediation in…
Currently at IT-Universitetet i København as member of the PhD committee Christian Sivertsen’s defense of his thesis Technology-based Mediation in…
Liked by Andruid Kerne
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Such a beautiful room to present our ACM Middleware paper! The conference venue couldn't be more charming. I'm happy that our paper received a Best…
Such a beautiful room to present our ACM Middleware paper! The conference venue couldn't be more charming. I'm happy that our paper received a Best…
Liked by Andruid Kerne
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Ran the Berlin marathon yesterday (3:48:05), I was sponsored by Stride for stride (aims to make races more diverse and accessible) and ran for…
Ran the Berlin marathon yesterday (3:48:05), I was sponsored by Stride for stride (aims to make races more diverse and accessible) and ran for…
Liked by Andruid Kerne
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Dr. Daniel A. Jiménez has been elected chair of the IEEE Computer Society Technical Committee on Computer Architecture. Congratulations! Read more:…
Dr. Daniel A. Jiménez has been elected chair of the IEEE Computer Society Technical Committee on Computer Architecture. Congratulations! Read more:…
Liked by Andruid Kerne
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My new author website is now up, for my upcoming book Attention Span. The book is a deep dive into how our attention works when we use our devices…
My new author website is now up, for my upcoming book Attention Span. The book is a deep dive into how our attention works when we use our devices…
Liked by Andruid Kerne
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Hi all! My upcoming book, Attention Span: Finding Focus and Finding Distraction, comes out Jan 10--it covers my long-time research on how we can…
Hi all! My upcoming book, Attention Span: Finding Focus and Finding Distraction, comes out Jan 10--it covers my long-time research on how we can…
Liked by Andruid Kerne
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Today, the #JPMCInstitute released new research examining income growth outcomes by race from the Great Recession through the COVID-19 pandemic. This…
Today, the #JPMCInstitute released new research examining income growth outcomes by race from the Great Recession through the COVID-19 pandemic. This…
Liked by Andruid Kerne
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