Astaroth
Astaroth
|
Overview |
It's no news that Astaroth is the power character of the Soulcalibur series. Many of his singular attacks deal the same damage of other characters' intricate combos. So while Astaroth is a bit on the slow side, it's okay if you don't hit the opponent as much as you get hit—your hits count for much more. That's not to say Astaroth doesn't have redeeming qualities other than outright power. He's one of the few characters capable of throwing opponents who crouch ( + A + G or + B + G ). Astaroth can even pick opponents up off the ground when you've knocked 'em down. Perhaps Astaroth's most strategical strength is his ability to turn normal strikes into unblockables by simply holding down the attack buttons longer. Attacks like Breath of Hades ( + A + B ), Axe Volcano ( or + B ), Canyon Creation ( + B ) and Titan Swing ( or + A + B ) can all become unblockables, making opponents think twice about trying to get away with simply guarding Astaroth's slow strikes.
Astaroth is available by default. |
Key Moves & Combos |
| Titan Axe : : This is a solid general strike to throw out from range. It's decently quick for Astaroth and hits mid from far away. On contact, it causes a knock down when you hit from max range and is even capable of causing ring outs if you've got the enemy positioned correctly. |
| Discus : : In the Discus you have a quick, low strike that's valuable to Astaroth's repertoire. It's got very, very good range for a low attack that knocks down and you can modify it by holding down A to throw opponents off. Moreover, the attack causes Astaroth to back away slightly, making it pretty safe from counter attacks even if it gets blocked. |
| Demented Moon Combo : : The Demented Moon attack ( + B + K ) is a decently quick, mid-hitting unblockable that you can start while the opponent is on the ground (or otherwise indisposed). It's got lots of range and knocks the opponent high into the air, letting you follow with a quick juggle for added damage. Combined, these hits add to serious hurt that's worth the damage of about two or three combos from other characters. |
| Ax Lower Cannon : : This is another good, rangey low attack. Astaroth rushes forward on this, though even if it gets guarded you're not in too much danger. The attack leaves you in crouching position, so you can immediately follow up with a While Rising attack, such as Hades Rising ( B ). It may not look like much, but both Ax Lower Cannon and Hades Rising are capable of causing a ring out. If you've got the opponent somewhat near the edge, you can shove them to the very edge with Ax Lower Cannon and immediately follow with Hades Rising to break his defense. |
| Hades Cannon : : This is a good attack to throw out from an 8-way-run (or simply trigger by double tapping or ). It hits mid and knocks the opponent high into the air. Generally you should follow the input on the command by tapping , which will make sure that the launched opponent stays near Astaroth instead of falling outside range of a juggle (unless you're trying for a ring out). You can even grab opponents after you've knocked them into the air with A + B. |
Give us feedback! | Continue Characters... |