CodeMonkey

Puzzler's use of real code fills niche in crowded learn-to-code genre

Learning rating

Community rating

Based on 7 reviews

Privacy rating

Expert evaluation by Common Sense

Grades

K–8

Subjects & Topics

Computer Science, Digital Citizenship, Math, News & Media Literacy

Price: Free to try
Platforms: Web

Pros: Serious programming challenges and a gradual learning curve help kids gain real-world skills.

Cons: Advanced students may find challenges move too slowly, and struggling students may need more than the included hints.

Bottom Line: A great intro to coding that, with solid teacher support, gets students using real programming languages.

Teachers will find CodeMonkey offers a friendly but challenging introduction to computer programming, with a bit more rigor and knowledge transfer than can be found in the elementary coding tools that don't engage with actual scripting. The easy-to-read code and easy-to-follow connection between the code and the action make it a perfect platform for talking about some core concepts in programming, and educators don't need to have any programming experience to get started. Students will enjoy the challenging puzzles and the cartoon setting. To implement, teachers can rely on the full set of detailed lesson plans included in the classroom version and use the dashboard to track student progress and achievements; the interface also includes an answer key, and there's an automatic grading option. Teachers can see their students' solutions to the challenges and the games they create in the Showroom, where they can share them with the class. For teachers who want or need more support, there are free webinars, video tutorials, and professional development options to help. A couple of courses are less than a semester, but most are longer.

Teachers should also encourage students to work together on difficult levels, giving each other hints when the in-game help isn't enough. High-achieving students who finish early can design challenges for their classmates, or even program their own apps for smartphones and tablets with the game design courses. To level up students' coding abilities, teachers should look into JavaScript so that students can compare it to CoffeeScript (which is used in CodeMonkey), and students can later compare those to Python, which is also included. And, since there's a course where students can build chatbots, teachers can take the opportunity to talk about how those function in the real world. CodeMonkey also participates in Hour of Code and hosts competitions that students can sign up for.

CodeMonkey puts students in charge of helping a monkey retrieve its lost bananas while journeying through a whimsical map full of procedural coding puzzles, writing real code in CoffeeScript or Python to solve them. Designed for those with no prior programming experience, each of the hundreds of included levels is viewed from a top-down perspective, and students must write and run code snippets in one area of the screen in order to guide the monkey across each level in another. This separated style helps students instantly see the results of their work, and the game steps through each line of code as it's acted out. Courses begin with block-based coding for little kids, and then proceed with activities like Dodo Does Math and Banana Tales. 

Each new level of CodeMonkey introduces an additional piece of code or a new function, or challenges players to put previously learned pieces together for themselves. Programming concepts covered include loops, variables, function calls and definitions, objects, arguments, arrays, for loops, Boolean conditions, until loops, if and if-else conditions, and keyboard and mouse events. Difficulty increases slowly but steadily, and students can see how each piece of syntax affects the outcome. Students can also switch between Story mode and Skill mode, where they get extra practice on the skills they've learned. Students also earn achievements after reaching certain thresholds.

After players get the gist of the interface and puzzles, the focus is on getting each solution to work as efficiently as possible so it receives the maximum number of stars. If students have trouble solving a puzzle or don't receive the maximum number of stars, hints are given as to how to write more effective code. Students can share their best solutions and even create their own challenges once they've finished all the puzzles, while teachers -- with the paid classroom or school version -- can track students' progress and help students with an answer key of all solutions.

CodeMonkey was designed to help introduce kids to programming using the CoffeeScript language -- a simpler, more intuitive version of JavaScript -- and Python. Borrowing many ideas from the classic code-learning platform Logo, this puzzle game keeps the mood light and ensures that each level builds on the level before. This incremental approach to puzzle-solving makes CodeMonkey feel more like play and less like drilling and practicing code concepts and syntax (even though kids are dealing with real code). Because of this, CodeMonkey is an excellent introduction to coding for younger students who need more of a challenge than the drag-and-drop, block-style programs provide (e.g., Scratch or Hopscotch). By typing the syntax themselves, they better learn the formatting of the code. For the youngest students, though, there are still block code lessons in the CodeMonkey Jr. section. In addition, some of the challenges focus on Hour of Code puzzles, math concepts like distances and angles, coding your own chatbots, diving in deeper with Python, and even designing your own animated games.

Be advised, though, puzzles can be tough. Though there are plenty of in-game hints, teachers solutions, shared peer solutions, and developer consultations, students will still be challenged. Lessons are grouped into sections that help students learn one skill well before moving on to the next; each lesson builds on previous learning. More advanced students can eventually move on to creating their own games or setting up new challenges for their peers to solve. A few sandbox-style activities would give CodeMonkey more flexibility -- and having the Hour of Code activities available for free would be ideal -- but in all, it's got tons to offer.

Learning Rating

Overall Rating
Engagement

Cute cartoon graphics welcome young, new programmers with the carrot-on-a-stick metaphor replaced with bananas. The slowly but steadily increasing level of puzzle difficulty keeps players focused. 

Pedagogy

Clever programming puzzles move players through each new concept using real CoffeeScript or Python code, providing just enough difficulty to challenge without stumping. The bite-sized learning makes bigger concepts easier to digest.

Support

Excellent help guides and lesson plans support teachers, and players can either type or click buttons to enter code. Those who don't find coding intuitive may need a little extra guidance, though tips are included in-game.

Code Monkey is perfect Bridge

I love the lessons that I can teach the kids! I can see who is going ahead and who is behind. I can stop them if they are getting too far ahead! It makes life easier for the teacher and the kids. There are lots of add ons and this is also part of hour of code.

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Privacy Rating

Data Safety How safe is this product?

  • Unclear whether this product supports interactions between trusted users.
  • Personal information can be displayed publicly.
  • User-created content is not filtered for personal information before being made publicly visible.

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  • Users can create or upload content.
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