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The Design of Everyday Things: Revised and Expanded Edition Kindle Edition
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Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door.
The fault, argues this ingenious -- even liberating -- book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization.
The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time.
The Design of Everyday Things is a powerful primer on how -- and why -- some products satisfy customers while others only frustrate them.
- LanguageEnglish
- PublisherBasic Books
- Publication dateNovember 5, 2013
- File size14173 KB
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From the Publisher
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The Design of Future Things | Emotional Design | Things That Make Us Smart | |
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Price | $15.19$15.19 | $10.79$10.79 | $5.08$5.08 |
Explore the Works of Don Norman | This is a consumer-oriented look at the perils and promise of the smart objects of the future, and a cautionary tale for designers of these objects-many of which are already in use or development. | From roller coasters to robots, sports cars to smartphones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman’s insights work for you. | This book explores the complex interaction between human thought and the technology it creates, arguing for the development of machines that fit our minds, rather than minds that must conform to the machine. |
Editorial Reviews
Review
"This book changed the field of design. As the pace of technological change accelerates, the principles in this book are increasingly important. The new examples and ideas about design and product development make it essential reading."―Patrick Whitney, Dean, Institute of Design, and Steelcase/Robert C. Pew Professor of Design, Illinois Institute of Technology
"Twenty-five years ago The Design of Everyday Things was instrumental in orienting my approach to design. With this latest revised and expanded edition, Don Norman has given me a host of new ideas to explore as well as reminding me of the fundamental principles of great and meaningful design. Part operating manual for designers and part manifesto on the power of designing for people, The Design of Everyday Things is even more relevant today than it was when first published."―Tim Brown, CEO, IDEO, and author of Change by Design
"Design may be our top competitive edge. This book is a joy--fun and of the utmost importance."―Tom Peters, author of the national best-seller In Search of Excellence
About the Author
Product details
- ASIN : B00E257T6C
- Publisher : Basic Books; Revised edition (November 5, 2013)
- Publication date : November 5, 2013
- Language : English
- File size : 14173 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 430 pages
- Best Sellers Rank: #71,640 in Kindle Store (See Top 100 in Kindle Store)
- #3 in Retailing Industry (Kindle Store)
- #20 in Applied Psychology
- #21 in Industrial & Product Design
- Customer Reviews:
About the authors
Don Norman takes special delight in the interaction of people and technology. "Develop the skill of observation," he says, "and especially pay attention to the obvious, for this is where you will discover many hidden insights. What seems to be obvious often is not."
Business Week has named him one of "the world's most influential designers," the influence from his books, essays, courses and students, lectures, and consulting.
He is a fellow of many organizations, including the American Association of Arts and Sciences. He is a member of the National Academy of Engineers and former lots of things, including VP at Apple Computer, President of a startup, and co-founder of the Nielsen Norman group. He has honorary degrees from the University of Padua (Italy), the Technical University Delft (the Netherlands), and the University of San Marino. He was awarded the Benjamin Franklin medal in Computer and Cognitive Science and the Sir Misha Black medal for contributions to Design Education.
He is known for his books "The Design of Everyday Things," "Emotional Design," "Living with Complexity," and "The Design of Future Things," but he is most proud of his students all over the world, who put into practice his human-centered design philosophy.
His latest book is Design for a Better World: meaningful, sustainable, humanity centered" which draws upon his rich history to address some of the most pressing problems facing the world today. The real issues are not technical, nor can they be solved simply by technology. The most difficult is human behavior, which is why design can play such an important role. Design is a way of thinking, of solving the core underlying issues, combining a knowledge of technology, all areas of human activity, and most important of all, human behavior.
He lives at www.jnd.org, where you can find chapters from his books and loads of essays.
Discover more of the author’s books, see similar authors, read author blogs and more
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Top reviews
Top reviews from the United States
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Developers love this book, because it's good (duh!) and also because it comes with recommendations from several luminaries in the field, most notably Jeff Atwood, the co-founder of StackOverflow. I'm no exception. It helped shift my focus from making software that does its job well, to making software that helps its users do their jobs well. It explains in very simple terms why you should care about how users experience and interact with the things you make and how to start thinking about making their interactions more satisfying and rewarding. It also walks you through the typical interaction cycle, from the idea of action that user wants to perform, to the interpretation of feedback they receive; it is a tremendous help when you are trying to 'debug' the interactions and figure out the exact reason why users find your design distracting, irritating or counter-intuitive.
There are sections clarifying the terms you might have heard elsewhere but don't know exactly what they mean (A/B testing, root cause analysis, iterative vs. waterfall approach) or how they might help you improve your design. There is a particularly illuminating chapter explaining why fridge controls and stove controls (among many other things) come in so many different and incompatible designs, how companies are trying to solve this problem with standardization and why standards sometimes create more problems than they solve.
What else? It's also short, well-written and entertaining. The jokes are rare, poignant, and usually delivered with a deadpan snark. To give you an example,
"The typewriter was a radical innovation that had a dramatic impact upon office and home writing. It helped provide a role for women in offices as typists and secretaries, which led to the redefinition of the job of secretary to be a dead end rather than the first step toward an executive position".
Nice, huh?
To summarize: buy this book if you want to know more about design in general and/or become a better designer to complement your other skills. Don't buy this book if you expect a huge how-to manual or a cookbook aimed at experienced designers.
I've read a few reviews that essentially accused the author of being a cranky old guy complaining about how the world has changed - and I must agree with them. However, as far as I'm concerned, it's a message that needs to be heard. Not all change is good... and, many times, change makes the world more complicated to navigate... often in ways that are not at all helpful. Many modern products are very poorly designed when it comes to little details like practicality and usability. And too many designers of modern equipment and software expect their users to either already know how to use their product - or to be willing to do extensive research, or read a long detailed manual, before being able to use it. When I purchased my last new car I didn't need to read a book before being able to drive it off the lot. So why DID I need to look up the details about how to make a phone call on my new phone? Shouldn't how to make a simple phone call be simpler and more obvious than how to drive car? And, likewise, shouldn't it be obvious how to turn a lamp on and off? Doesn't this seem like a bit of a step backwards to you?
Advanced features are very nice, and can be really handy once you understand them, and set them up, but you shouldn't need a manual to make a simple phone call. (If you were trapped in a burning building, and you found a phone lying on the floor, but it wasn't the same brand as the one you normally use, would you be able to figure out how to call 911 on it? And, for that matter, could you even trust that a modern hotel room would have a plain old light switch located at the normal spot on the wall next to the door?)
My point is that this book provides an EXCELLENT perspective on the things we SHOULD be paying attention to when we design things... and it's great that someone is putting that sort of thinking into print, to remind us that designs need to be both attractive, functional, and practical, before we forget that little detail entirely.
Top reviews from other countries
Norman macht aus etlichen Beispielen aus dem Leben deutlich, wie einfach oder kompliziert Gegenstände entworfen werden. Dabei gibt er einfache Modelle, die helfen das menschliche Handeln und die Psychologie hinter ihrem Handeln zu verstehen. Er beantwortet Fragen wie:
-Wie funktionieren mentale Modelle?
-Wie denkt der Mensch und führt Aktionen aus? Was können dabei für Probleme auftreten? Was ist wenn Fehler auftreten?
-Wie funktioniert (vereinfacht) das Gedächtnis und was können wir daraus für Design lernen?
-Wie kann Design Menschen dazu beeinflussen das "Richtige" zu tun und Fehler zu vermeiden?
-Wie kann ein Team im Idealfall ein Designprojekt funktionieren?
Die Beispiele aus dem Alltag, die er in dieser überarbeiteten Version anführt, sind so gewählt, dass sie modern sind und wahrscheinlich auch noch in einigen Jahren aktuell sind. Auch wenn es nun bereits einige Zeit her ist, dass ich das Buch gelesen habe, denke ich immer noch häufig an Beispiele aus dem Buch; zum Beispiel wenn ich wieder einer "Norman-Tür" begegne und drücke statt zu ziehen, oder wenn ich zum hundertsten Mal versuche die Temperatur in meinem Kühlschrank anzupassen, den Drehregler aber immer noch nicht verstanden habe.
Das Buch ist sehr gut lesbar, sprachlich einfach gehalten, interessant und unterhaltsam. Es gibt einige Abbildungen, die zum Verständnis beitragen.
Fazit: Klare Leseempfehlung.