Let’s Roleplay: Prospectors
Welcome, to a handy guide by yours truly in Fallout RP, Let’s Roleplay. This will focus on the habits, inventories, and much more about our favorite post-apocalyptic dungeon-delvers, the prospectors.
What is a Prospector?
A prospector, for those with limited Fallout experience, is a junk collector of the best kind, searching in Pre-War buildings for working tech, caps, weapons, and armor. They will scavenge for almost anything worth something, though they often hit just one or two really profitable finds in their life. The first prospector you will probably meet is Easy Pete, resident of Goodsprings and retired delver. If you strike up a dialogue with him, he will tell you his story. He had a “great find out east” before he was run off it. After this, he retired, and now lives a herding life in town. When exiting the conversation, he’ll tell you about the Goodsprings Schoolhouse, which may have some great loot for those willing to access it. That brings us to our first location.
Where Can a Prospector Go?
What Should a Prospector Wear?
Anything! You can find prospectors across the wasteland wearing Remnants Armor and Field Hand Outfits, but here are some suggestions:
Leather Armor - light, protective, and common enough to be oft-repaired, this makes a great starter armor.
Pre-War Clothes - basically everything except for the suit makes great, airy desert clothing, plus, they give a nice agility boost too.
any variety of wide-brim hats, as well as the Roving Trader Hat, which gives a great +5 Barter. Wide-brimmed hats give a great aesthetic, and make sense in the Mojave.
The best armor you can find - sure, you could sell that Combat Armor, but won’t it help so much against cazadores? A prospector takes advantage of everything the can get their hands on.
What Weapons Should a Prospector Use?
Trail Carbines and Repeaters make great weapons for any prospector. They are hard-hitting, common, and use common ammo.
9 and 10mm pistols are great weapons. They have insanely common ammo, use very little AP, and fit the theme of old-world tech.
the Varmint Rifle is another weapon that is common, easy to use, and has a small profile.
What Does a Prospector Carry?
A prospector travels light, so as to be able to carry as much juicy loot as possible. I would recommend that you carry only one-two pairs of clothes, one pair of armor (light or medium is preferred until you get power armor/power armor training), one-three weapons, and around 300 rounds of ammo total. Backpack mods are helpful for aesthetics.
So what do you think? Have any tips or tricks for roleplaying Fallout’s resident dungeon-delvers? Comment below!
Let’s Roleplay: Prospectors
Welcome, to a handy guide by yours truly in Fallout RP, Let’s Roleplay. This will focus on the habits, inventories, and much more about our favorite post-apocalyptic dungeon-delvers, the prospectors.
What is a Prospector?
A prospector, for those with limited Fallout experience, is a junk collector of the best kind, searching in Pre-War buildings for working tech, caps, weapons, and armor. They will scavenge for almost anything worth something, though they often hit just one or two really profitable finds in their life. The first prospector you will probably meet is Easy Pete, resident of Goodsprings and retired delver. If you strike up a dialogue with him, he will tell you his story. He had a “great find out east” before he was run off it. After this, he retired, and now lives a herding life in town. When exiting the conversation, he’ll tell you about the Goodsprings Schoolhouse, which may have some great loot for those willing to access it. That brings us to our first location.
Where Can a Prospector Go?
What Should a Prospector Wear?
Anything! You can find prospectors across the wasteland wearing Remnants Armor and Field Hand Outfits, but here are some suggestions:
Leather Armor - light, protective, and common enough to be oft-repaired, this makes a great starter armor.
Pre-War Clothes - basically everything except for the suit makes great, airy desert clothing, plus, they give a nice agility boost too.
any variety of wide-brim hats, as well as the Roving Trader Hat, which gives a great +5 Barter. Wide-brimmed hats give a great aesthetic, and make sense in the Mojave.
The best armor you can find - sure, you could sell that Combat Armor, but won’t it help so much against cazadores? A prospector takes advantage of everything the can get their hands on.
What Weapons Should a Prospector Use?
Trail Carbines and Repeaters make great weapons for any prospector. They are hard-hitting, common, and use common ammo.
9 and 10mm pistols are great weapons. They have insanely common ammo, use very little AP, and fit the theme of old-world tech.
the Varmint Rifle is another weapon that is common, easy to use, and has a small profile.
What Does a Prospector Carry?
A prospector travels light, so as to be able to carry as much juicy loot as possible. I would recommend that you carry only one-two pairs of clothes, one pair of armor (light or medium is preferred until you get power armor/power armor training), one-three weapons, and around 300 rounds of ammo total. Backpack mods are helpful for aesthetics.
So what do you think? Have any tips or tricks for roleplaying Fallout’s resident dungeon-delvers? Comment below!
I remembered immediately after I posted. Its on there now.
First an English paper, then onto Let's Roleplay: Caravaneers. I would expect it by the weekend, and maybe a profile by next monday.
I remembered immediately after I posted. Its on there now.
First an English paper, then onto Let's Roleplay: Caravaneers. I would expect it by the weekend, and maybe a profile by next monday.
Very interesting post here, and I quite like the direction you're going. Would love to see more material!
One thing I'd like to see you add is less about specific mechanics and locations, and more about the RP/character aspects of a Prospector. What sort of allegiances could you see them having, what sort of route would you recommend taking, things that make your prospector an individual with a story!
Very interesting post here, and I quite like the direction you're going. Would love to see more material!
One thing I'd like to see you add is less about specific mechanics and locations, and more about the RP/character aspects of a Prospector. What sort of allegiances could you see them having, what sort of route would you recommend taking, things that make your prospector an individual with a story!