The way weaponry is handled in Heretic II can be seen as somewhat of a combination of the Heretic and Hexen systems. Corvus learns the finer points of combat from a chicken on a rope. Additionally, since players are able to see opponents on all sides, increased importance is placed on the player's ability to maintain an advantageous position in relation to their enemy, and more specifically to avoid being flanked or swarmed. Players can perform more evasive maneuvers when encountering enemies than were possible in past games, and additional moves such as ledge grabs and pole vaults also allow players to traverse the environment in ways more similar to a platform game. The primary influence of the third-person perspective on gameplay is seen in the game's increased emphasis on the importance of special maneuvers and player positioning. In this respect it is no different from other games in the franchise. In addition to solving various Hexen-style environmental puzzles, players will consistently tackle heavy opposition over the course of the game, and must use whatever weapons and spells they can find to fend off their foes and ensure their own survival. Though the gameplay of Heretic II strays from that of the previous games in significant ways, at its heart it still follows the basic Heretic formula of fast-paced action in a medieval fantasy setting. Corvus initially has trouble believing this fact, as his people venerate the Seraphs as their ancestors, but when faced with the undeniable truth of Morcalavin's involvement, he reluctantly travels to the Seraph's inner sanctum where he uses the Tome of Power in his possession to cure Morcalavin of his insanity and put an end to his plague. As he continues, he eventually discovers that the culprit behind the sudden outbreak is a Seraph by the name of Morcalavin. In hopes of finding a cure, he escapes the confines of the infected city, though not without contracting the disease himself, thus making his quest all the more urgent. Upon arriving, Corvus discovers that Silverspring, and in fact the world at large, has been afflicted by a plague that adversely affects both the minds and bodies of its victims. After traversing the Outer Worlds for an unknown period of time, Corvus find the means to return to Silverspring, though it is not in the state he would have hoped. Entering a portal he believes will take him to the city of Silverspring, Corvus instead finds himself not in the welcoming streets of his home, but rather in the desolate wastes of the Outer Worlds, where he must fight for his very continued survival. As Corvus strikes the decisive blow against the sorcerer, however, D'Sparil places a final curse upon him, the true nature of which he will not realize until he turns to leave. Plot D'Sparil's demise is just the beginning for Corvus.Īs the game opens, Corvus, the protagonist of Heretic II, is depicted fighting the deciding battle of Heretic, in which he ultimately prevails over the evil Serpent Rider D'Sparil, a demon mage responsible for throwing the entire realm of Parthoris into chaos. In this case Raven utilizes a heavily modified version of Quake II's id Tech 2 engine. One tradition that is thoroughly maintained in Heretic II is the franchise's continued use of licensed id Software technology. Many changes were made to the series' combat mechanic in order to accommodate this design choice, though at its core, Heretic II is still an action-oriented title with light puzzle-solving elements in much the same way that previous titles were. The most prominent alteration from its predecessors is that of perspective, as Heretic II is a third-person action-adventure game rather than a first-person shooter in the vein of Heretic, Hexen, and Hexen II. As a sequel, it predictably contains many of the hallmarks of its forebears, but it also represents a marked departure from many of the qualities closely associated with the previous games in the series. Heretic II is the fourth title in Raven Software's Heretic franchise, which returns to the fantasy setting established in the first game, the troubled realm of Parthoris, while also revisiting the fortunes of its Sidhe protagonist, Corvus.
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