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fresnel reflection (the new revolution)

Discussion in 'Shaders' started by AlanMattano, Dec 18, 2015.

  1. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,501
    https://feedback.unity3d.com/sugges...-incidence-of-the-pbr-physically-based-shader

    My Plastic Secret


    Since Amiga 1988
    rendering
    is my way

    A rim and mask
    reflecting
    reflections
    important stuff

    At the center

    the essence of itself.
    Immersed at his edges
    the essence of the rest !

    True little secret

    for your new
    virtual world.

    I can't tell
    the difference
    between virtual
    and world.


    0001bGliderShader.jpg

    My old glider epoxy skin was made in Unity 4 (2015)!
     
    Last edited: Oct 19, 2022
  2. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,501
    Please Unity expose in inspector the Fresnel angle [Feedback] of the PBR shader.

    From talk presented by Naty Hoffman as part of the SIGGRAPH 2015 course, "Physically Based Shading in Theory and Practice": Youtube Video

    Fresnel Reflectance for Physically Based Shading .jpg
     
  3. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,501