Cool effects using glass/fresnel reflections

So I was toying around in studio with glass, and it got me thinking; What ways can I manipulate fresnel screen reflections? So naturally, I thought it would be easiest (and perhaps the best option for not frying my computer) to go into Blender and experiment.

I inserted a plate and subdivided it ~<5000 faces, and making sure to use proportional editing, I randomized the heights a bit on each face to make the most bumpy yet connected surface.Screenshot_354
I then uploaded it to studio, and started messing around with it until I got a pretty awesome effect; textured glass.
(left is using 16 small panels, middle is 4 panels and right is a single panel)


They actually look really good, and could also pass as water covered glass. They kinda scatter the “light” that passes through, which heavily distorts it a lot. This could have been commonly used thing that i’m just putting on the spotlight, but either way; it looks pretty cool.

You could use it for things like restaurant windows, rainy car windows, or even for stained glass
Screenshot_357
(not my best stained glass window, but you get the gist.)
TL;DR: I made a cool textured glass effect on blender.

Any cool glass/fresnel effects that you guys have discovered?

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Awesome idea! A while ago you could get some neat effects with glass by setting it’s transparency > 1 but roblox have since patched this feature.

https://devforum.roblox.com/t/glass-is-amazing/68097

Man, that would actually be really cool to experiment with! Too bad it was patched.

Also, this is completely unrelated, but I just discovered some weird effects when using other materials.
Screenshot_358

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