So I was toying around in studio with glass, and it got me thinking; What ways can I manipulate fresnel screen reflections? So naturally, I thought it would be easiest (and perhaps the best option for not frying my computer) to go into Blender and experiment.
I inserted a plate and subdivided it ~<5000 faces, and making sure to use proportional editing, I randomized the heights a bit on each face to make the most bumpy yet connected surface.
I then uploaded it to studio, and started messing around with it until I got a pretty awesome effect; textured glass.
(left is using 16 small panels, middle is 4 panels and right is a single panel)
They actually look really good, and could also pass as water covered glass. They kinda scatter the “light” that passes through, which heavily distorts it a lot. This could have been commonly used thing that i’m just putting on the spotlight, but either way; it looks pretty cool.
You could use it for things like restaurant windows, rainy car windows, or even for stained glass
(not my best stained glass window, but you get the gist.)
TL;DR: I made a cool textured glass effect on blender.
Any cool glass/fresnel effects that you guys have discovered?