Thread Necromancy

Hoo-ah!

It’s been another handful of months and there’s been some progress! Not as much as I’d like, but real life comes betwixt things to drive amiss the iron hammer of progress. We’ve missed our initial deadline for making workable tilesets, a costly mistake on our timetable, but we’re trying to work for a solution with the artists.

The main party’s character art has been completed for now, with possible few polishes, but you can consider the artwork below to be the final product, even if in a down-scaled size. The final artwork has been done by the talented Kiguri!

On the animation side of things, Zedotagger has been managing a workload I wouldn’t have personally thought possible, considering all the hoops they’ve had to pounce through with me on the leash giving opinions and changes!

The animation below is complete, but in the game itself, the individual frame-set will have different pauses, and frame speeds during animation. Thank you for your understanding.

stitched

All in all, I’d like to wish for a good belated Lunar Year of the Fire Rooster, hopefully we’re off towards a productive stretch this time around. Thank you for reading this far, hopefully the wait has been worth it.

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